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Artificial Intelligence Review > 2019 > 52 > 3 > 1997-2017
Entertainment Computing > 2017 > 20 > C > 11-24
Computer Animation and Virtual Worlds > 28 > 2 > n/a - n/a
IEEE Transactions on Affective Computing > 2017 > 8 > 2 > 216 - 227
IEEE Transactions on Computational Intelligence and AI in Games > 2017 > 9 > 1 > 63 - 75
Entertainment Computing > 2016 > 16 > C > 95-104
Lecture Notes in Computer Science > Discovery Science > 197-211
Lecture Notes in Computer Science > Entertainment Computing – ICEC 2011 > Self and Identity > 300-306
Lecture Notes in Computer Science > Technologies for Interactive Digital Storytelling and Entertainment > Virtual Characters > 241-252
IFIP — The International Federation for Information Processing > Human-Computer Interaction > Posters > 293-296
IEEE Transactions on Computational Intelligence and AI in Games > 2015 > 7 > 4 > 375 - 386
IEEE Transactions on Computational Intelligence and AI in Games > 2015 > 7 > 4 > 336 - 346
IEEE Transactions on Computational Intelligence and AI in Games > 2015 > 7 > 3 > 207 - 219
IEEE Transactions on Computational Intelligence and AI in Games > 2015 > 7 > 3 > 243 - 254
IEEE Transactions on Computational Intelligence and AI in Games > 2014 > 6 > 2 > 174 - 187