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This paper describes an experience of collaborative project development using Second Life (SL) as the interaction media. SL is a virtual environment in which people can interact with each other through avatars. The group task involved the elaboration, planning and production of 1-minute movies. The task was conducted within a graduate course during two months. Participants were graduate students without...
The paper describes a business reengineering process (BPR) approach to address multi-timezone (3-timezone or 3TZ) collaborative teamwork environments by combining the Holonic architecture with the Zachman Metamodel Framework. While the use of collaborative project systems is not new, the methodology to share time resources from different timezones seeks to address pedagogical and engineering process...
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