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We present a framework for learning to describe finegrained visual differences between instances using attribute phrases. Attribute phrases capture distinguishing aspects of an object (e.g., “propeller on the nose” or “door near the wing” for airplanes) in a compositional manner. Instances within a category can be described by a set of these phrases and collectively they span the space of semantic...
It is sometimes a challenge to access to specific skills assessments and training programs for children with special needs. In the case of visual perception, and more specifically eye-motor coordination, methods like the Frostig one are not adapted to all children. In this paper, we present a two steps co-design process with therapists and children in order to come up with an alternative solution...
This paper introduces an anti-aliasing algorithm based on saliency map for virtual reality applications. In order to do it, we first render the whole scene into a single texture image and feed it into saliency map construction. The result saliency map is then input to the second rendering step with the original texture image. The second rendering step performs the anti-aliasing algorithm selectively...
The visual image design of Olympic Games is an crucial task for each hosting country for which embodies the connotation of the Olympic games. The visual image design of 2016 Rio Olympic Games not only expressed the eternal Olympic spirits, but also conveyed the special understanding on Brazil's Rio Olympic Games. The construction of stadiums, opening ceremony and rewarding medals, communicated its...
The development of gaming applications around the world, growing so fast, so does in Indonesia. This sparked the game makers in this country to be more creatively, create different variants of the game, and spoiling the game consumers which increasingly growing, rapidly. Character is not just a “Visual Form” but at the same time, also a representation of an ideological, who designed, that is able...
With over one hundred thousand games apps, it's important to make a mobile game app stand out. The most basic way to do it is grabbing people attention through the icon. It's the first thing people see in apps store. It represents the face of the game. The mobile game app icon must communicate the right impression and the right message. This research studies the top grossing mobile games apps icons...
The slit-scan technique is applied as a means to create artistic static and dynamic representations of motion in videos by arranging small slits of each video frame next to each other. This technique produces compact representations evenfor long timespansof recorded video material. We adapt this approach for the comparison of eye tracking data from multiple participants watching video. We adjust the...
This paper presents a framework for assessing players' health during full-body motion gameplay. Recently, health promotion through the means of exergaming is flourishing. However, little attention has been given on the risk of sustaining injuries caused by unhealthy exercising postures. Mechanisms for monitoring of unhealthy postures and measuring of the amount of body movements are added into UKI,...
This paper investigates the modification of an existing game console emulator utilizing scene recognition to perform audio-visual enhancement of vintage video games. Such games featured low-resolution graphics with limited colors and low-quality electronic music. Information contained about the virtual hardware state information is exploited to provide high-resolution, full-color graphics and a recorded...
Narrative games may offer reasoning on players' behavior or make-believe on players' personation as a pursuit to achieve specific goals. One of the goals is probably the intention to instill learning, which subconsciously provide information on the content of the game. However, there is lack of empirical evidence on game aesthetics for player's perceived learning. By means of expert review, this article...
Learning is human activities as the necessities of life that will add insight, knowledge, change behavior, and leads man to maturation. Therefore, humans known as homo educandum or educated man. The learning process requires media as a tool to understand the science that is being studied, for example in Natural Science subject, especially in the world of plants that teaches human to interact directly...
Most of the content of Graphical virtual environments is currently visual, severely limiting their accessibility to the blind population. While several steps improving this situation have been made in recent years they are mainly environment specific and there is still much more to be done. This is especially unfortunate as VR holds great potential for the blind, e.g., for safe orientation and learning...
Graphical virtual environments are currently far from accessible to the blind as most of their content is visual. While several previous environment-specific tools have indeed increased accessibility to specific environments they do not offer a generic solution. This is especially unfortunate as such environments hold great potential for the blind, e.g., for safe orientation and learning. Visual-to-audio...
Educational mobile games can not only stimulate a child's interest in learning but also can promote and increase language development, critical thinking, emotional development, intelligence, and imagination. Therefore, educational games could be seen as having an important role to play in a child's development. This paper is an in-depth analysis on the effects of educational mobile games and the application...
Analysis and recognition of objects in complex scenes is a demanding task for a computer. There is a selection mechanism, named visual attention, that optimizes the visual system, in which only the important parts of the scene are considered at a time. In this work, an object-based visual attention model with both bottom-up and top-down modulation is applied to the humanoid robot NAO to allow a new...
In visual analytics, data comparison is a means of analyzing data. We developed Parallel Box to support the visual analysis of multivariate data by facilitating the flexible comparison of numerous multivariate items. To compare the data distributions of multivariate data, we combine cumulative bar charts and box plots, tools that are widely used in statistics. Using shadow expression based on the...
This paper presents a cycle of action research conducted to investigate techniques for visualization and filtering of awareness information in a mobile collaborative game titled Warming Up The Brain. This study aims to identify the awareness information that should be presented to the users as well as how to arrange the awareness information in the mobile devices, considering its small screen size...
The present study covers a new experimental system, designed to improve the balance and postural control of adults with cerebral palsy. This system is based on a serious game for balance rehabilitation therapy, designed using the prototype development paradigm and features for rehabilitation with serious games: feedback, adaptability, motivational elements, and monitoring. In addition, the employed...
This paper presents the first module of our system Ace for the automated interpretation of association football games. This module is in charge of the temporal segmentation of the input broadcasting TV video into scenes. The temporal segmentation is based on a new devised dissimilarity measure using the Bhattacharyya distance of the hue and local spatial variance histograms, to incorporate chromatic...
As data recording methods for soccer games develop, detailed game data is becoming more easily attainable. However, there are various ways in which to use the data to understand the game.
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