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The following topics are dealt with: web services composition; HTTP communication; latent semantic indexing; virtual communities; XML Web services interactions; casual multiuser Web collaboration; Web blog mining application; social network services; instant messaging; location-based personalized social media service; real-time quality of service; semantic Web services; e-learning services; secure...
With the latest advances in information and communication technologies, learners can now engage in continuous and rich learning-sessions that characterize today's digital learning ecosystems. In these ecosystems, learning resources are pervasive and dynamic. A key challenge is to develop a scalable learning system that addresses the inherent complexity of learning sessions and cater for the specific...
This paper describes a middleware intended to support the development of mashup applications in mobile and ubiquitous learning environments. It is based on a framework that integrates different contextual information (e.g. geographic location, profile, history) and services (from e-learning platforms or other learning tools). The integration of the services into the middleware is carried out through...
The social component of Web 2.0-related services is providing a new open and personal approach to how we expect things to solve problems in our information-driven world. In particular, students' learning needs require open, personal e-learning systems adapted to life-long learning needs in a rapidly changing environment. It therefore shouldn't be surprising that a new wave of ideas centered on pervasive...
New generation ubiquitous e-Learning system is the key for merging ubiquitous learning into the mainstream of education. FekLoma is such a u-Learning system, which is specially designed according to the requirements of ubiquitous e-Learning environments by bottom-up approach. The system is developed with ULO technologies, and is realized with programmable and extensible programming facility. Based...
New media technology students at university face many challenges from social to pedagogical when they start academic studies. One of the programs initial goals for these new students is to introduce them to some of the key social Web services that they will need to use for their schoolwork. The use of pervasive games to reach this specific purpose may help new students acclimate to these challenges...
The method of human learning has changed a lot with the rapid development of information technology, as one can see that appropriate technical support can improve human learning. As a new learning mode, ubiquitous learning has broken through the traditional limitations of e-Learning, and gain much more attention from scholars at home and abroad in recent years. By considering the similarity between...
With the advance of Internet technologies and handheld computer, lots of software components are built for ubiquitous learning activities. Meanwhile, many studies devote to the promotion of a universal access way and wider reusability of these ubiquitous learning components with the Web services. Nevertheless, the QoS capability will be a decisive characteristic to distinguish services with identical...
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