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The presence of new technologies on distance education generates a cloud of learning environments with high presence of multimedia contents and mobility capabilities. The widespread use of mobile technologies, digital TV and Internet enables ubiquitous learning environments that allow students to learn anywhere anytime. However, the diversity of computational and display capabilities of the current...
An adaptive ecology m-learning framework applied for national parks is proposed in this paper. The traditional ecology guiding service uses static web page or fixed placard to prompt and provide ecology information to learners. It can not provide adaptive learning anytime and anywhere. Learners can not obtain real-time ecology guiding information and have a good adaptive learning based on learners'...
With the rapid development in Personal Communication Network(PCS) and multimedia streaming technology, people can get all kinds of digital interactive contents by various mobile devices at any times no mater at any places. Therefore, ubiquitous learning has gradually played an important role in many educational domains. So, we propose an intelligent navigation and learning system applied in library...
Library is always a good place when person need to survey abundant information. But how can it organize the plenty of textbooks, videos and all others kinds of documents to provide each reader to effectively find what they want. With the rapid development in ubiquitous computing and e-learning technology, people can easy to get all kinds of digital interactive contents by various mobile devices at...
This paper presents an innovative application of a management system, Learning Star, based on the use of handheld supported ubiquitous learning environments. The system is an application on the Web-based diagnostic test evaluation and the adaptive learning system by feedback, aimed at learning by PDA, WENQUXING, &.The system is based on modern pedagogy, psychology and theory and method of combining...
The paper intensively analyzed and researched video playing technology in virtual education environment, which is an application of Pervasive Computing focusing on demand for some important application field with visual technology, proposed a suit of effective settlement making use of decoding, data compressing, texture mapping and the GPU's parallel computing ability which improved the efficiency...
This paper proposes a framework for a virtual classroom application based on a virtual collaboration system (VCS), which is being developed under the VISNET II network of excellence (NoE), and discusses adaptation technologies that enable seamless access to classroom sessions while intellectual property and digital rights are managed. The proposed virtual classroom framework enables academic institutions...
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