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Advances in databases, computational intelligence, and pervasive computing, which allow “anytime, anywhere” transparent access to information, provide fertile ground for radical changes in pedagogy. Cyberinfrastructure leveraging these technological advances can yield improvements in both instruction and learning, supporting a networked curricular model, facilitating collaboration within and among...
During the last years mobile phones provide a ubiquitous platform; most of mobile phones have the ability to communicate over Bluetooth in ad hoc manner. It provides a great opportunity to develop m-learning applications. However, m-learning applications developed so far, usually see mobile phones as simple terminals, and they simply add it to old e-learning applications developed. The main challenge...
E-Learning makes it possible for learners to study at any time. With the improvement of ubiquitous technologies and corresponding devices, learners can conduct their learning activities without any limitations from the environment. Instructors can utilize various kinds of resources to create more plentiful learning materials for learners. In this situation, instructors or learners have to spend more...
Context-awareness involved in e-learning includes awareness to knowledge context, awareness to social context, and awareness to technical context. This study proposes the use of context-awareness for personalized learning content recommendation in e-learning environments, and discusses the key steps in the recommendation mechanism.
As handheld computing initiatives continue to proliferate, the portability and immediate communication properties of mobile devices influence the learning processes in interacting with peers, accessing resources and transferring data. This paper proposes a ubiquitous e-learning environment that can be used to provide customized learning. It utilizes a set of interacting intelligent agents that can...
Through this article we describe our design approach to offer learning support inside professional and mobile activities. This work is done in the scope of a three year research project with a corporate partner involved in logistics and associated services. In order to introduce pervasive learning technologies into work activities we follow a participatory design approach. The article describes the...
A ubiquitous learning environment provides an interoperable, pervasive and seamless learning architecture to connect, integrate, and share three major dimensions of learning resources: learning collaborators, learning contents, and learning services. Ubiquitous learning is characterized by providing intuitive ways for identifying right learning collaborators, right learning contents and right learning...
We propose the implementation of a new learning environment that can utilize the computer for things as basic as taking lecture notes in a conventional lecture. Though active learning is visible to the user, as computers have become ubiquitous, they will support the teacher during a lecture and the student in the class. We aim to nurture motivation for learning, study skills, cooperativeness, and...
This paper proposes a framework for a virtual classroom application based on a virtual collaboration system (VCS), which is being developed under the VISNET II network of excellence (NoE), and discusses adaptation technologies that enable seamless access to classroom sessions while intellectual property and digital rights are managed. The proposed virtual classroom framework enables academic institutions...
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