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Modern technologies and connectivity enable users to perform their tasks faster than ever before. Overall performance no longer depends upon barriers imposed by the tools used for the work, but by the speed of the worker himself. Trying to compete with their electronic “helpers”, such as computers, PDAs and mobile phones, people perform multitasking as common practice while trying to minimize idleness...
Ubiquitous computing technology has brought great attentions in recent years since it promises a simple operation to an ever increasing comprehensive digital world. For a networked home supporting advanced applications, ubiquitous media access becomes a must to offer enjoyable experience for home users. The first step of ubiquitous computing is the seamless detection of user activities in order to...
In this paper, we propose Simple Frame Marker (SFM) which has a rectangular frame and encompasses a planar natural view such as characters, logos and images. In order to support recognition of characters as well as an image, Simple Frame Marker is constructed by square-type and rectangle-type markers. Therefore Simple Frame Marker first distinguishes its content by the marker type and applies a proper...
In this paper, we study how to exploit the context-awareness in augmented reality (AR) applications to take advantage of the context in both the high-level and low-level processing. We propose an AR system architecture that works with a context-awareness framework. In the system, both the preliminary and the final context is provided to the process that needs the context. We provide two scenarios...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
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