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To manage a massive growth of sport videos, we require to summarize the content into more compact and dominant representation. The previous research projects proposed soccer summarization by using highlights or scene playing; however, they were unable to do it in a given time period. In this paper, we propose an automatic soccer video summarization that can be done within the time constraint. Our...
In this study, we discuss a theory on strategic points in process for decision making under time constraint which is uncommon or asynchronous among two or bilateral decision makers. We propose a formula to compute cost of time and two sets of strategic points under asynchronous time constraint among bilateral decision makers. We have conducted a feasibility check on our proposed formulas in their...
In this study, we discuss a theory on process for decision making under time constraint which is uncommon or asynchronous among two or bilateral decision makers. The problem on time constraint is to evaluate cost of time or value of the entire duration of a certain process for decision making. We propose a formula to compute cost of time by introduction of opportunity cost to its evaluation. We also...
Client-server architecture is the common practice for online games where installed reliable servers provide the game logic. If the latency between two players through a server is large, the responsiveness of the game can become problematic. Consequently, performance as well as gaming experience can be unsatisfactory. In this paper, for client-server architecture we present a game state forwarding...
In the multi-agent system (MAS), negotiation is a means for agents to communicate and compromise (concession) to reach a mutually beneficial agreement, and can be viewed as a bargaining process. By the games theory, there are three crucial features in such a process: the time constraint of the bargainers, the information state of the bargainers and the number of issues (goals) to be bargained over...
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