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Living in the knowledge age, we acknowledge that new ideas and innovative products are the new sources of economic growth. Technologies play a critical role in knowledge-based economy in several ways For example, internet is one of the main conduits for learning new skills and information that are necessary in a knowledge-based economy. Technologies, at the same time, also drive changes in education...
This paper identifies constraints that shape the use of learning technologies in the developing world. It provides examples of existing hardware and software teaching environments, including some that personalize teaching material based on inferences about students' knowledge, wearable learning materials that teach within more informal environments and systems that support student collaboration. The...
This document describes the preparation and implementation of online educational activities in Industrial Informatics subject taught in the Industrial Engineering degree specializing in Industrial Electronics, where two tutors teach. The course lasts two semesters. One professor teaches in the first half and another in the second. The activities are implemented in the second semester. This document...
Serious games differ from commercial games with their focus on learning and training and their use of pedagogies. Serious games have several components that can help to make them successful - learning theories, high-quality gaming experiences, offering collaboration and competition as well as the opportunity for assessment. Team assessment has a potentially major role to play in serious games, allowing...
This article describes the development and evaluation of STARstreams, a pilot effort to utilize videos and online discussions in a conflict resolution curriculum that acknowledges the inherent socio-personal aspects of conflict. The STARstreams curricula includes a set of video-based scenarios depicting conflict situations and potential resolutions to those conflicts, a web-based conferencing system...
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