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Applying new technology to the healthcare training goes beyond transferring and sharing health information and experiences. Following on from e-learning, serious games are new training solutions for doctors, nurses and patients. This new way of training is a technology that helps users learns while having fun. In this paper we will present a serious game dedicated for the nursing training that will...
This study aimed to establish a conceptual model for negotiation games, in which multiple opportunities for engineering projects were provided, and players were thus allowed to improve the negotiation profits by integrating different procurement items from different projects. Students were able to play the role of a constructor or a supplier, distinguished by the initial capital or score. Accordingly,...
Despite the widespread efforts towards using games for student learning, little has addressed their use for training of our educators and educational leaders. One exception is the multidiscipline collaboration being developed at Drexel University for training new high school educators to handle classroom situations. As part of a US Department of Education grant program called Transition To Teaching...
This paper describes a co-evolutionary algorithm for generating simple spatially oriented tactics and considers whether students can learn better by playing against co-evolved opponents or by playing against an expert system or other similar hard-coded opponent. Although a number of artificially intelligent tutoring and e-learning systems exist, our work looks at using co-evolution to generate competent...
The aim of this work is to support educators in the design process of computer game based learning experiences for teaching children about the risks of emergency. As an educational experience can be tailored to different student needs, the risk characteristics of emergency at hand, and the educational purpose of the experience, the proposed model includes the necessary elements to provide all this...
Students tend to be passively accepting in traditional ways of basketball teaching and training. In the “Imbalance Approach” basket ball teaching and training method there is a change of balance in both form and nature from the traditional training method. Therefore this teaching and training method shares more resemblance to real game where students become more initiative-oriented in training for...
The subconscious is an objective existence. To cultivate the subconscious is a self-conscious mental control activities in teaching and training of sports, It should take the following aspects, namely, positive encouragement, pay attention to emotional communication, repeated movements and race feelings, suggestion and imagination training or by adoption of strong stimulus to cultivate subconscious...
This project aims at developing an simulation-based educational software for enhancing performance in teaching and learning purpose. Simulation software has been widely used as a teaching tool in recent years due to the positive effects it brings to students. Pen-and-paper teaching method has been pulled out from learning culture. Students are encouraged to learn in an integrative environment and...
Experimental teaching is widely applied in the fields of natural science, engineering, ecology and social science etc. It is also witnessed the increasingly penetrating into business related teaching and training. In particular, simulation based experiment has got immense attention in many management and economics schools of the universities. Simulation based experimental teaching helps the students...
Over the last years information quality gained increasingly importance in practice as well as academia. Recently aspects of information quality are included in curricula. However, teaching information quality to the students is challenging and often with a theoretical focus. As a consequence many graduates have a limited understanding of information quality issues and its importance. In order to help...
Lack of standard methodologies to guide and organize game design can result in longer and less predictable game production processes. Moreover, the need for interaction among domain experts (providing the instructional content) and game developers is a peculiar aspect of serious games that makes their development more difficult. This paper focuses on the design of games for procedural training, and...
No matter how good a computer player is, given enough time human players may learn to adapt to the strategy used, and routinely defeat the computer player. A challenging task is to mimic this human ability to adapt, and create a computer player that can adapt to its opposition's strategy. By having an adaptive strategy for a computer player, the challenge it provides is ongoing. Additionally, a computer...
The modern business games originated from war games exhibit salient advantages for participants to learn and accumulate their experience in a simulated world The usage of business games in teaching, training and research has obtained unprecedented growth. However, the effectiveness of business games has a significant impact on the development of business games. Based on the related works, this paper...
Interactive learning environment usually offer a user- friendly interface. This allows inexperienced users fast access to the key point of knowledge, because they have experience in making decisions in simulators. Thus, they are not only able to examine the results of their decisions but also the causes of these results. This article will explain the principle and process of interactive learning environment...
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