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Game based-learning methods are largely adopted in many academic fields. The multi-dimensional virtual reality based learning games help the learners to understand the problem dynamics effectively and to construct optimal solutions for them. This shows that games help learners in problem solving and enhancing their performance. Still the implementation of game-based learning is new to software engineering...
The paper presents the second phase of a curriculum project that builds on existing successful work. Our work involves the development, implementation, and testing of an adaptable framework for the presentation of core AI topics that emphasizes the relationship between AI and computer science. Under phase 1, we developed and pilot-tested our proof-of-concept. The second phase involves further development...
Motivating high school students to consider Computer Science as their future field of study at the university level is a challenging endeavor. This paper describes the McGill computer science summer camp targeted at high school students from grade 10 to 11 (ages 15 to 17). We first motivate our choice of using computer games as the main camp theme, and then present the teaching methodology used throughout...
Animate Arts provides a model for training students to cross the boundaries of art and technology, as well as for teaching programming to students who might otherwise find it inaccessible or unappealing. The program offers many lessons for traditional methods of teaching programming as well. Northwestern's Animate Arts program seeks to unite artists and programmers through team teaching and a curriculum...
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