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Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM(vertical), (2)I-QGSM(circle), (3)eye-fixation method, and (4)screen button. While the eye-fixation method (3) led to faster input, the I-QGSM (vertical) led to fewer errors. In conclusion,...
The aim of this study was to identify the cursor shape suitable for eye-gaze interfaces. The conventional arrow shape was, irrespective of the number of targets in the display, not suitable for an eye-gaze input system from the perspective of task completion time, number of errors, and subjective rating on usability. It is recommended that the cursor shape of an eye-gaze input system should be cross...
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