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As society increases its reliance on remotely-operated and partially autonomous robots, we face the problem of how to effectively interact with large numbers of robots given a limited number of operators. In this paper, we present a methodology to allocate operator attention across multiple robots before plan execution while minimizing the duration of the plan. Our methodology has the following steps:...
This paper proposes a new model for robot navigation in dynamic environments. The robot learns the motions of the objects, does motion ahead predictions, and plans a collision-free path to the goal. In this paper two new predicting algorithms, based on the AprioriAll algorithm, and a planning algorithm, using a heuristic search, are proposed. A novel framework and a simulation environment were used...
RISC stands for RESCUE using IMAGES for SEARCH during CALAMITY.RISC robots are semi-automated surface motion based robots designed to navigate different terrains replicating the natural movement of reptiles, which could help in traversing challenging and narrow paths where human movement is impossible. RISC robots are most useful in situations where their unique characteristics give them an advantage...
A dynamic environment is one in which either the obstacles or the goal or both are in motion. In most of the current research, robots attempting to navigate in dynamic environments use reactive systems. Although reactive systems have the advantage of fast execution and low overheads, the tradeoff is in performance in terms of the path optimality. Often, the robot ends up tracking the goal, thus following...
In this paper we present work towards the benchmarking of mobile manipulation algorithms. We review the current state-of-the art in mobile manipulation and analyze the most prominent algorithms concerning common structures and sub-components. We propose and implement harmonized interfaces for those components, building upon existing software frameworks and libraries. The foundation on the same subcomponents...
Simulation of crowd motions has great potential in many applications in robotics, games and animations. However, it is also a great challenge to be able to control the motion of a virtual crowd according to the intents of its designer such as making the crowd conform to a specific shape while avoiding collisions with other agents in the crowd or with obstacles. In this paper, we propose a simulation...
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