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The key point of post-stroke rehabilitation is that exercices and therapy must begin as soon as possible after stroke in order to let the survivors regain their body movement functions. By playing the EMG-driven computer game, the patients can locate disused body parts and start training their muscles even when they have to stay on beds during the early stage of rehabilitation. Wearable EMG nodes...
We describe the design and testing of a system that integrates rich virtual environments and assist as needed robotics to allow children with upper extremity impairments to perform rehabilitation activities in the form of computer games. Five simulations as well as positioning and interface approaches are described. To provide proof of concept we trained four children with mild to moderate upper extremity...
A robot called the Closed-chain Robot for Assisting in Manual Exercise and Rehabilitation (CRAMER) was developed to assist impaired persons in making three degree-of-freedom movements of the forearm and wrist (forearm supination/pronation, wrist flexion/extension, and wrist ulnar/radial deviation). With a parts and machining cost of less than $1500, this robot was designed to be inexpensive by using...
Expensive and bulky setups, and center-out whole-arm reaching paradigms have been used extensively in motor control research to explore the neural control of movement in humans and primates. They have led to a number of robust findings about the effect of modified task dynamics onto movement kinematics and motor skill acquisition. A number of controversial findings are related to the role of peripheral...
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