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Predicting the outcome of an action can help a robot detect failures in advance, and schedule action replanning before an error occurs. We propose using an interactive physics based simulator with the aim of collecting realistic data to be used for learning. We then show how we save and query for specific information from the data more effectively. The data from the simulation is used to learn a failure...
The development of increasingly complex robots in recent years has been characterized by an extensive use of physics-based simulations for controller design and optimization. Today, a variety of open-source and commercial simulators exist for this purpose for mobile and industrial robots. However, existing simulation engines still lack support for the emerging class of tendon-driven robots. In this...
In this work we present the e-CA (e-Ciencia Andaluza) project, a pioneering initiative in Spain initially started by a team from the Instituto de Astrofisica de Andalucia, aiming to provide the basis for the development and coordination of Andalusian e-Science and its integration in the national Spanish e-Science network. This project involves more than 70 researchers from diverse scientific areas,...
The art of computer-based game production is an aspiring goal and a challenging task. It involves many different activities, expertise and skills into many different areas such as: game theory, programming skills, multimedia, 2D/3D graphics and animation, sound engineering, story writing, project design and management, physics, logic design, interface programming, artificial intelligence (AI) and...
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