The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
The presented work on behavioural game AI stems from a research into using games to assess and evaluate human (game playing) behaviour. These games must be designed such that all (human) players are faced with identical situations because only then can the results be compared. This in turn requires the AI players to adhere to precisely defined behaviours. This paper outlines a formalism for the unambiguous...
This paper presents a brief overview of the multidisciplinary scientific and technological research projects at Casa Paganini - InfoMus on ICT for therapy and rehabilitation, integrating computer science, multimedia, psychology and humanistic theories. Research is grounded on the understanding and modeling of non-verbal human behavior, including the role of expressive gesture and social signals in...
The paper analyzes the attributes and properties of the emerging hybrid network. The changes that the hybrid network has brought to information dissemination and the development of the social collective behaviors, as well as the challenges it has imposed on the management of the social clusters are discussed. Reviewing the previous researches based on network technologies, a new paradigm for hybrid...
This paper describes the results of a value analysis of adopting a technology-supported attendance control service in a primary school. The results are based on a case study that explored a 14-week trial where two classes of elementary school children used an attendance control system that was implemented using networked technology components, including smart cards, NFC enabled mobile phones and card...
This paper classifies the user's purchase pattern into four types of behavior, and proposes an agent-based personalized multimedia Jukebox that provides a personalized service on the client side. The proposed Jukebox assists the efficient management of numerous multimedia contents stored in a personal desktop computer, and provides personalized multimedia contents to the mobile device based on a push...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.