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Haptic interaction with virtual objects is a major concern in the virtual reality field. There are many physically-based efficient models that enable the simulation of a specific type of media, e.g. fluid volumes, deformable and rigid bodies. However, combining these often heterogeneous algorithms in the same virtual world in order to simulate and interact with different types of media can be a complex...
It is important to gain the ship hydrodynamic coefficients in the process of ship motion modeling and simulation. Currently, hydrodynamic coefficients are available by tank test methods, theoretical calculations and the approximate estimation methods that based on the experimental data in the tank. In this paper, based on the ship test data in the tank, longitudinal and transverse virtual mass and...
We present several new methods to promote the ship simulator applied to both physically and graphically real-time dynamic rendered ocean. The simulation system is divided into three subsystems, the ships dynamics system, the hydrodynamics system, and two ways coupling between them. We apply hydrodynamic and mechanics to simulate the ocean surface and ship model respectively. In this paper, wave decay...
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