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Teaching programming and algorithms is a big challenge, not only in universities but also in schools and training centers. Many proposals for stimulating this process were made in the last years. Previously to this work we had developed JPlay. The JPlay framework was proposed and developed for teaching programming with the development of simple 2D games. In this paper we propose a heuristic based...
The present work was developed in an educational context and was introduced into the theme of the practical application in a classroom setting of the subject Tecnologias da Informação e Comunicação — TIC (Information and Communication Technologies — ICT) with 5th and 6th grade students. All the work presented here was based on two premises: the use of Scratch as a tool and the students as producers...
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