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Visualizations are nowadays appearing in popular media and are used everyday in the workplace. This democratisation of visualization challenges educators to develop effective learning strategies, in order to train the next generation of creative visualization specialists. There is high demand for skilled individuals who can analyse a problem, consider alternative designs, develop new visualizations,...
While several benefits of using models in software engineering have been observed in practice, the adoption of modeling remains low. Multiple challenges of using models, especially related to tools, have been reported both for industrial use and for education. However, there is a lack of systematic, empirical investigations of the challenges in modeling education and their relation to industrial challenges...
In industry, the benefit of maturity models is uncontested, and models like CMMI are normally taught in at least advanced Software Engineering courses. However, when not being part of real-world projects, the added values are difficult to be experienced on first hand by our students. In this paper we report on a study and teaching approach where, in three successive semesters and at two different...
Unified Modeling Language (UML) is a modeling standard that has been commonly used in the software industry. However, students face difficulties while learning how to model complete and correct UML diagrams. One of the reasons is the way UML has been taught. In order to improve the effectiveness of learning it is necessary to employ methods in which the students actively take part in the learning...
Educational approaches for computer science proposing the use of complete online courses or traditional courses employing some kind of online material have received much attention recently. The integration of online materials into traditional courses or the replacement of entire courses offer huge possibilities, including increased teaching quality and better study and work alignment. However, researchers...
Complex power equipment has the characteristics of complex structure, involving a wide range of knowledge, many disciplines, difficult in system simulation, many of the equipment is running in high temperature, high pressure, high voltage and other extreme and dangerous environment, the real experiment has high risk, high energy consumption, high cost and can not carry out, not all the related professional...
In this paper, we propose the Computational Thinking concept, which is obtained by enhancing by merging the values of Computational Thinking and Agile. We analyze four existing teaching models for training Cooperative Thinkers, supported by experimental data, and propose an educational path that can promote the early development of this complex skill.
In the paper are analyzed articles that are indexed on Web of Science with the main topic of the conference “Communication and Information Technologies” (CIT). The articles were chosen the most cited ones. The first step of analysis summarizes statistics of the articles and the second step was oriented to detailed analysis using the software Tovek Tools. The contextual analysis was depicted in the...
Numerous computational science platforms, including EDISON, have broken the previous education focused on theory and providing practical and experiential educational services with various simulation tools and educational contents. This paper analyzed the effectiveness and usability through a survey of university e-lectures and educational competitions using EDISON for better service improvement. In...
The concept of augmented reality, which we have often heard about in recent years, means to reflect on the real world the objects created in the virtual environment with the help of mobile devices, to create a sense of reality. The concept of augmented reality, which allows many technological developments, has started to be used in many fields of education industry and applications have been made...
Because of the present deep impact of information technology on society, school subjects that deal with topics of computer science or digital literacy gain importance nowadays. Some countries start to teach related topics in primary education and even in kindergarten. The underlying curricula, educational standards and/or competency models have already been developed and established and differ in...
In this paper we present a reference architecture for ETL stages of EDM and LA that works with different data formats and different extraction sites, ensuring privacy and making easier for new participants to enter into the process without demanding more computing power. Considering scenarios with a multitude of virtual environments hosting educational activities, accessible through a common infrastructure,...
One of the greatest challenges for computer science in education is the capacity to provide environments that are intelligent and adaptable to the real needs of students. In order to create efficient adaptive mechanisms for educational content, student models are proposed to identify and to predict the real knowledge level of students. Such models are useful not only for computer systems but also...
There have been some social constructivist learning approaches used in computing sciences (CS) education, but none of them has actually validated the student reflection process, which is a critical component of the action learning associated with them. The step of reflection within the social constructivist pedagogy has a crucial role in building the learner's mental model and in refining the existing...
Cloud computing recently offers immense benefits. But higher education institutions (HEIs) are hesitating to adopt. As a result, they are not benefited more from such technology. This is because key adoption capabilities are not explored in detail in HEIs context. In addition to this, there is no comprehensive empirically validated adoption readiness assessment model which helps them to adopt Cloud...
Predicting the desirability and number of student applications to universities is a challenging and dynamic undertaking. Student applications are affected by a variety of factors ranging from those related to the university itself and its surrounding community, to factors up to the national level, including perceptions of international relations. This paper proposes a way of modeling this complex...
Five blocks programming environment developers were invited to share their thoughts about the future of blocks programming and seed a discussion among all attendees about this topic for the final session of the workshop.
The use of Flipped Classroom (FC) model supported with technology has allowed to optimize classroom time, covering the students' learning demands and adapting to their work pace. However, learners perform at different pace and use external resources during their learning, which requires from them the ability to self-regulate. In this paper, a pilot study is presented and investigates how students...
This paper presents the application outcomes of a three-dimensional virtual environment which simulates a farm, called Fazenda 3D, in the Technical Course on Agriculture and Farming of the Federal Institute of Education, Science and Technology of Amazonas, at Parintins city. The purpose of the software is to support the technical subjects studies of the course. In order to evaluate the software we...
The selection of an appropriate sequence of activities is an essential task to keep student motivation and foster engagement. Usually, decisions in this respect are made by taking into account the difficulty of the activities, in relation to the student's level of competence. In this paper, we present a dynamic model that aims to predict the average performance of a group of students at solving a...
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