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A principal factor in sensor network design is energy efficiency. In this work, we propose to extend the lifetime of sensor networks using appropriate choice of sensor node distribution. The key idea of our scheme is to deploy more nodes in areas of extensive energy usage. Using this scheme of sensor node distribution, we use probabilistic angular routing to route data packets from the sensor nodes...
We introduce a new primitive, the Resource Controller, which abstracts the problem of controlling the total amount of resources consumed by a distributed algorithm. We present an efficient distributed algorithm to implement this abstraction. The message complexity of our algorithm per participating node is polylogarithmic in the size of the network, compared to the linear cost per node of the naive...
We introduce new techniques for deriving lower bounds on the message complexity in asynchronous distributed computation. These techniques combine the choice of specific patterns of communication delays and crossing sequence arguments with consideration of the speed of propagation of messages, together with careful counting of messages in different parts of the network. They enable us to prove the...
This paper addresses the problem of how to adapt an algorithm designed for fixed topology networks to produce the intended results, when run in a network whose topology changes dynamically, in spite of encountering topological changes during its execution. We present a simple and unified procedure, called a reset procedure, which, when combined with the static algorithm, achieves this adaptation....
The deadlock resolution problem can be informally stated as follows. There exists a set of actions, generated at different times, with some complex and contradictory precedence constraints between their executions. To resolve a deadlock, some of the actions need to be aborted; this enables to execute the remaining ones. This problem naturally arises in the context of distributed systems, e.g. communication...
Universal networks offer the advantage that they can execute programs written for simpler architectures without significant run-time overhead. In this paper we investigate simulations of tree machines; the fact that divide-and-conquer algorithms are programmed naturally on trees motivates our investigation. Among various proposals for parallel computing the boolean hypercube has emerged as a particularly...
Sublinear signal propagation delay in VLSI circuits carries a far greater penalty in wire area than is commonly realized. Therefore, the global complexity of VLSI circuits is more layout dependent than previously thought. This effect will be truly pronounced in the emerging wafer scale integration technology. We establish lower bounds on the trade-off between sublinear signalling speed and layout...
Can unanimity be achieved in an unknown and unreliable distributed system? We analyze two extreme models of networks: one in which all the routes of communication are known, and the other in which not even the topology of the network is known. We prove that independently of the model, unanimity is achievable if and only if the number of faulty processors in the system is 1. less than one half of the...
A model is defined in which questions concerning delay bounded asynchronous parallel systems may be investigated. Persistence and determinacy are introduced for this model. These two conditions are shown to be sufficient to guarantee that a synchronous execution policy can be relaxed to an asynchronous execution policy with no change to the result of the computation. In addition, the asynchronous...
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