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Phishing continues to remain a lucrative market for cyber criminals, mostly because of the vulnerable human element. Through emails and spoofed-websites, phishers exploit almost any opportunity using major events, considerable financial awards, fake warnings and the trusted reputation of established organizations, as a basis to gain their victims' trust. For many years, humans have often been referred...
E-governments are increasingly becoming a familiar fixture. Nations across the world are realizing the importance of e-government, the main objective of most e-government is to better serve citizens. However, citizen's likelihood to use e-government is low. Lack of trust has been recognized as one of the most barriers to citizen for engaging in e-government, involving the trust in the internet and...
This study aims to examine the positive and negative factors that can significantly explain user acceptance of mobile commerce (m-commerce) in China. A technology acceptance model for m-commerce with five factors is constructed. The proposed model is tested using data collected from 156 college students in Macau. Exploration factor analysis is performed to examine the reliability and validity of the...
This study investigates adoption/use behavior within the context of college students. A research framework based on the Technology Acceptance Model (TAM) is developed to identify factors that would influence the adoption and continue use of the credit card. Besides the "perceived usefulness" and "perceived ease of use", this paper introduces the "perceived risk", "promotion",...
In recent years, technology acceptance model (TAM) has received considerable attentions in the researches of the e-commerce consumer acceptance and behavior intention. The origin and development of TAM in the e-commerce are reviewed, summarized and contrasted respectively. The models are classified into the following three categories: simple modified TAM, models combining TAM with related theories...
This paper describes the testing analysis that has been done towards a prototype of virtual museum named ViSeum. The prototype was based on the real Kedah State Museum (KSM) at Northern Malaysia. This ViSeum was developed using non immersive virtual reality technique, whereas it focused to reduce cost development and maintenance, easy access and more interactive. The objective of this study is to...
Web 2.0 is a new Internet platform that allows users to build personalized content through participation and sharing. The technologies used and business opportunities brought by this new platform have impacted many conventional Websites. This paper aims to explore the relationships among constructs in Technology Acceptance Model 2 (TAM 2) and survey the general userspsila acceptance of Web 2.0 Websites...
As the number of mobile phone users is growing, purchasing products and services using mobile phones and other mobile devices are also increasing. The purpose of this study was to provide the status of mobile-commerce in the Gulf Cooperation Council (GCC) countries in term of consumerspsila attitudes towards mobile commerce and mobile services provided by mobile operators. Oman, one of the GCC countries...
A virtual world is an Internet-based simulated environment which users inhabit and where they interact via avatars. As a new information technology innovation, it has developed very fast and has brought about economic success for organizations and individuals. Very limited research has been done to date to investigate virtual worlds. This paper presents a research framework to investigate the acceptance...
This study employed an extended technology acceptance model (TAM) to predict Internet usage in two developing countries (Chile and United Arab Emirates (UAE)). In addition to investigating the impacts of perceived ease of use (PEOU), perceived usefulness (PU), and perceived Internet content (PIC) on studentspsila usage of the Internet, it analyzed the direct impacts of external variables such as gender,...
This study is based on the theory of organizational behavior and from the perspective of the organization overall information system benefits. Reviewing the studies of technology acceptance model, innovation diffusion theory and self-efficacy, this study summarizes the major contributions and limitations, establishes the new direction. From the perspective of cognition and behavior, this study introduces...
Web personalization is increasingly becoming important service for Web users. Based on some literature review, we describe a general personalized Web service process, and classify them by the way of initiative side. In those personalization researches, some authors focus on users' interactive profile in terms of client-side, others address server-side process, and still others pay their attentions...
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