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with the rapid development of the network, P2P technology is widely used in the Internet, P2P application is facing the trust threat of the network. This paper first describes P2P trust problem, then proposes a P2P game trust model based on an unknown node type, and describes the modeling conditions and modeling process in detail. Use the simulation tool Gambit to verify the feasibility of the proposed...
This paper considers an adaptive data dissemination scenario that applies an autonomic trust protocol to a network of agents. The protocol uses social network structures to incentivize cooperation. Validation is conducted through simulation of content sharing between peers which uses similarity of interest between peers to define payoff. Positive correlation is observed between the number of social...
This paper presents an application of reputation based trust assessment model in mobile ad hoc network setting. A game between the Sender (originator) and Intermediary (forwarder) nodes in the network is modelled and plugged-in to a trust assessment framework that classifies feedback according to past acquaintances between the nodes. Simulations for the experiments have been carried out in an Iterated...
Reputation systems have been popular in several online market places involving anonymous players as it can provide crucial information on the trustworthiness of an object or individual player to combat selfish and deceptive behaviors from peers. Individual feedbacks on the quality of past association are the fundamental building blocks of reputation systems. Careful consideration in aggregating feedbacks...
This paper proposes a model based on both direct reciprocity and the use of social network structures to incentive cooperation in human societies. The absence of third-party reputation assures that very few opportunities are left for lying and misreporting of information by the members of the community. Social relationships are built according to the criterion that nodes seek to interact with others...
Induced by computing of more general networks, such as social networks, trust has been shown to have fundamental effects on the dynamics of evolution. Inspired this, we derive the dynamics governing the evolution of such a system, P2P network, starting from fundamental individual level of trust. We show that how computing is modeled based on game theory and how the ideas of evolutionary theory apply...
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