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Gamification is defined as the use of game elements in a non-gaming context. It is been getting a lot of attention in recent years. However, the number of research done on gamification is limited. One of the problems it faces is sustainability. Designers might overlook the elements that increase sustainability due to lack of a standard framework that contains the essential components to achieve that...
This paper presents an ongoing, multi-year, student-run project to provide access to clean water at specific, targeted communities in Haiti. Project Haiti is a yearly student research, design, fabrication, test, installation, and training effort at Embry-Riddle Aeronautical University (ERAU) to deliver sustainable water purifiers and originate a companion micro-business to sell excess clean water...
In 2008 Birmingham City University (BCU) embarked on an ambitious new city centre campus development scheme. The scheme is materialising into two new campuses of circa 18000 and 24000 square metres respectively; as the main part of a £180m investment by BCU. The first campus is open and operating, the second is being built and due to open in September 2015. From the initial planning stages of the...
An educational effort was undertaken at Georgia Southern University that sought to incorporate the three aspects of Sustainability, environment and technology into a single course. An effort was also made to tie these three seemingly diverse constituents into one coherent course at the introductory level. This paper seeks to present the results of that effort. Audio-visual media are the chosen field...
James Madison University has established a School of Engineering commencing in fall 2008. Students will earn Bachelor of Science degrees in Engineering. The curriculum features a broad base of humanities coursework to accompany the traditional math, science, and engineering courses. The curriculum also features integrated business courses, a six semester sequence of engineering design courses, and...
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