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Fuzzy systems have been used widely thanks to their ability to successfully solve a wide range of problems in different application fields. However, their replication and application require a high level of knowledge and experience. Furthermore, few researchers publish the software and/or source code associated with their proposals, which is a major obstacle to scientific progress in other disciplines...
Software Product Lines (SPL) is a Software Engineering approach to systematically reuse software assets in order to produce a family of software products. To represent this set of products and how different features can be assembled SPL frameworks normally offer a Feature Modeling Language. In spite of most of these language share concepts they present several differences. The result of this situation...
Experimentation is the traditional way of identifying cause-effect relationships in scientific research. Lately, there has been an increasing understanding that experiments and other forms of evaluation should be more thoroughly disseminated among computer science and, in particular, Software Engineering (SE) researchers. Software testing (ST) is an important SE topic, where experiments are particularly...
One way to improve the communication abilities of new software engineering graduates in the workplace is to integrate communication more effectively in the software engineering curriculum. But faculty typically conceive of communication as outside their realm of expertise. Based on the results of an NSF-funded project, we use theories of situated learning and genre to make the case that communication...
We propose the synchronous community, a set of context- aware programs held together by a single shared context that permeates all of the programs, together with a synchronous discrete semantics. The different programs may communicate point-to-point or by making changes to the shared context. With the synchronous semantics, changes to the context will be perceived by all other programs, but only in...
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