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Educational game design environments are used for teaching computational thinking and software engineering concepts to novices. In software engineering education, there has recently been calls for "innovative methods for software teaching and training in online courses" (http://2014.icse-conferences.org/seet). However, to date, learning these concepts is tied to a formal learning environment...
A little rebellion now and then is a good thing. This short position statement describes my views on some of the challenges associated with many conferences, the Requirements Engineering Conference being among them. The main concepts are; the goals, as well as criteria for paper selection for the conference should be defined explicitly, and shared with the community. Industry involvement in the conference...
At the core of video games are complex interactions leading to emergent behaviors. This complexity creates difficulties architecting components, predicting their behaviors and testing the results. The Workshop on Games and Software Engineering (GAS 2011) provides an opportunity for software engineering researchers and practitioners who work with games to come together and discuss how these two areas...
This project leverages virtual world environments to create spaces to support sustainable problem solving communities. These communities are seeking to address pressing social problems through the collaborative efforts of college students, high school students, volunteers, and staff members affiliated with the Gleaners Incorporated. Our approach is to have engineering students build a Second Life...
Our college is leveraging Second Life to develop and build sustainable problem solving communities to address pressing social problems through the collaborative efforts of college students, high school students, volunteers, staff members affiliated with the Food Bank Council of Michigan (FBCM), and Gleaners Incorporated. Our approach is to have engineering students build a Second Life island that...
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