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Role play has a long history as a tool for learning. It is often used to simulate practices in the world in an environment where consequences can be mitigated. Despite its effective use by the armed forces, emergency responders, negotiators, and political campaign managers, role play is a tool seldom used in STEM classrooms. In this paper, we will describe the incorporation of certain aspects of role...
Educational videogames are a very effective tool in the learning process, especially for the current generation, known as the digital natives generation. Many studies have shown their benefits in different fields, using computers and mobile devices, among others. Nevertheless, we have not found in the literature any comparative research between these two platforms. Is one of the platforms more effective...
We consider the application of requirements engineering principles and techniques to the elicitation, capture, and representation of the output of the user experience design process. A stimulus-perception-response model is used to motivate experience requirements, defined as descriptions of user experiences that must be met (functional experiences) or are satisfaction goals (non-functional experiences)...
Computer games, predominantly a form of interactive entertainment, have been repurposed for game-based learning in recent years. Many studies have presented the educational value that computer games possess with evidence that supports the positive experiences of game-based learning. Game-based learning could be an invaluable learning approach for the 21st century, but is currently hindered by the...
In cognitive gameplay, players must identify inputs, classify and integrate them in a contextually appropriate manner, then draw conclusions and provide feedback to the game engine to demonstrate their mastery of the challenge. Established requirements practices do not exist for this domain and game development teams rely upon ad hoc approaches to specification and iterative requirements-through-implementation-and-test...
The pricing of "pay-per-use", which is usually viewed as the application of Differential Pricing in Software As A Service(SAAS) become more popular in IT society. Differential Pricing has greatly promoted the development of software industry, but it could not reflect the substantive relationship in terms of the services price, cost and quality. In this paper, we apply bargaining theories,...
In software engineering (SE), video game development is unique yet similar to other software endeavors. It is unique in that it combines the work of teams covering multiple disciplines (art, music, acting, programming, etc.), and that engaging game play is sought after through the use of prototypes and iterations. With that, game development is faced with challenges that can be addressed using traditional...
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