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Overweight and obesity are ubiquitous around the world, and to make matters worse, many fatal diseases are related to obesity. Consequently, an increasing effort have been made to help people lose weight. Due to the cost-effective, convenient and wide-reaching features of mobile applications, smart phone weight loss applications have gained great public attention. Such weight loss applications typically...
The aim of this study was to investigate the effect of N-back task training to the memory system in obese patients indexed by the EEG power spectrum. Seven normal weight and seven obese patients were included in this study in order to evaluate the modifications of electroencephalographic (EEG) power spectra and EEG connectivity in obese patients. EEG activities were recorded in three minutes during...
Obesity is one of the most serious and dangerous nutrition disorder around the world. Usually, people develop patterns of unhealthy eating that lead to increased body weight and accumulation of fat in the body. There are many reasons for that as suggested by researchers; one of the reasons is the imbalance between the energy intake from food and energy consumed in the body, which can possibly lead...
Obesity increases the risk of many health conditions and obesity rates have more than doubled since the 1970s [1]. Diet tracking is an important behavior change strategy for controlling obesity. However, manually recording foods eaten is tedious. Speech is one of the most natural methods of interaction. However, in practice, factors such as environmental noise and individual pronounciation styles...
Context aware computing, an emerging form of ubiquitous computing, has enabled the way computers interact with humans. With the ability to sense and adapt to the physical environment, its use provides immense potential in improving one's own health. This paper highlights the design of a context aware mobile agent named, ‘Let's Exercise’, which is aimed at users suffering from both stress and obesity...
If temporal variation of a person's hunger degree could be estimated, it would be possible to adjust his/her eating habits and/or prevent obesity. It is well-known that there is a negative correlation between a hunger degree and a blood glucose level. However, it is hard to measure a person's blood glucose level anytime and anywhere, because it relies usually on an invasive method (e.g., blood sampling)...
Overweight and obesity have become a severe medical and financial societal challenge. Besides an unbalanced caloric intake and expenditure, individual behaviors and lifestyle choices shaped by the social environment, are driving, if not significantly impacting on the global obesity epidemic. This research in progress paper is focused on social comparison theory and presents the design of the mobile...
With lifestyle-related conditions such as obesity amongst adolescents on the rise across the developed world, a pressing need exists for interventions which tackle the many factors underlying early-stage lifestyle formation. As a medium, digital games have the potential to integrate well with existing lifestyle patterns in adolescents, whilst engaging them and facilitating such lifestyle changes....
We present the results of the third phase in a three part study developing an application to reduce obesity levels in adolescents with a mobile fitness application that encourages youth to engage in fitness activity by providing social networking tools to facilitate motivation. In the first phase, we studied effecting positive attitudinal changes towards fitness. The second phase studied physical...
Many researchers in the literature participated in solving the obesity epidemic that has spread worryingly nowadays. One of these solutions is the mobile serious games. In this paper, we designed, developed and deployed a mobile serious game entitled StarsRace. It is a collaborative game, which two players involve in one match. This competition depends on rapid arrival to pre-defined geographical...
We proposed an extensible mobile augmented reality exergame platform which utilizes augmented reality and sensors to connect virtual game content to the real world. We analyzed the current state of augmented reality and exergaming research before describing the Calory Battle AR concept along with its technical details. Extensibility of the platform is threefold: 1) players can create and share game...
We present the results of the second phase of a multiphase study into the feasibility of combating growing adolescent obesity rates with a fitness game deployed on mobile devices. The fitness application includes tracking software to measure and count exercises performed and socialization features to compete and collaborate with friends. In the first phase of our study we tested producing positive...
This paper presents the results of the first phase in a multi-phase study developing an educational fitness application on mobile devices to help combat the growing levels of obesity among youth age 11 to 17. This first phase studies demographic differences across age and gender with regards to physical activities, computer games and mobile technology usage in order to develop an adaptive mobile fitness...
The Gulf States currently have one of the highest rates of diabetes and obesity in the world. It is blamed on a sedentary lifestyle and easy access to food high in fat and calories. Lifestyle choices such as physical activities and diet are the major force in fighting diabetes and obesity. The adoption of protective behaviors as well as healthful habits is a crucial factor in the prevention of these...
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