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As the number of international tourist has been rapidly increasing recently, they have more opportunities to experience different cultures. With the upcoming Olympic game in Tokyo, Japan 2020, digital signage is expected to be utilized for an effective information presentation device for them. This study focuses on the information presentation with four-frame comic for foreign tourists to improve...
Interactive digital storytelling becomes a form of information presentation in many fields. Its application spans from media industry through digital cultural heritage, serious games, information visualization to contemporary theater and visual arts. In order to develop a new digital storytelling methodology hyper-storytelling, we engaged a team of multidisciplinary experts from computer science,...
At present, the protection, inheritation, innovation and development of intangible cultural heritage in China are facing more severe opportunities and challenges. In order to overcome the shortcomings of too rigid and conservative expression, and poor interactive of traditional digital means, the virtual reality (VR) technology is applied to the protection and inheritance of the paper-cut art in this...
The constant rise and fall of media developments is prevalent. Mixed, Virtual and Augmented Reality is currently hyped until the next (re-)discovered media or new invention will enter the market. Stereoscopic movies experienced several waves, though not only the market expected an enduring revolution in 2009. Five years after the second breakthrough of 3D movies, it has become virtually impossible...
We conduct a mixed-method study to better understand the content consumption patterns of Middle Eastern social media users and to explore new ways to present online data by using automatic persona generation. First, we analyze millions of content interactions on YouTube to dynamically generate personas describing behavioral patterns of different demographic groups. Second, we analyze interview data...
This paper examines the critical importance of time to the experience of place and argues that time-based virtual heritage creates more engaging and affective virtual places supporting rich learning opportunities for heritage audiences. It examines the experience of place, heritage place and virtual place as instanced in state-of-the-art computer games. It discusses the use of heritage visualisation...
The agreement is the document that defines the general principles contained in the laws governing the operation of the European Union's public service media. It presents the editorial strategy of the service, although not its operational or organizational concretion, which is developed through the contracts. This is essentially because their chronological period is long enough, nine or ten years,...
The University radio, as well as the radio media itself, has suffered many transformations at being adapted to new trends in the digital society. This mean of communication has been conceived as a laboratory for training professionals to express their creativity and to develop innovative content. This study aims to analyze the situation of the webradios of the State Universities of the countries members...
The technological convergence of the mass media is the result of a long adaptation process of their communicative resources to the evolutionary changes of each historical moment. Thus, the new media became (plurally) an extension of the traditional media, allowing to the public access information in a wide range of digital devices. In this sense, our qualitative study with empirical-descriptive nature...
Nowadays, we are entering a new phase: The media capitalism where the market goes beyond new borders through the use of the internet, becoming new factors of economic development for the countries. The media-capitalism is closely linked to the cultural sector and the to the communication technologies. There is one of the biggest platforms for growth in the international markets. In addition, we do...
The society of the information has generated deep changes in the social and business relationship, in which particularly, the touristic sector has significantly evolved since the Internet and then the web 2.0 started to spread to the daily personal and professional activities. Regarding the tourist sector, the websites that have the aim of letting people know about the recommendations and experiences...
This research includes information on the cultural and media consumption of young Ecuadorian university students and the relationship that exists with the media skills they have. The inquiries were carried out in two stages, the first analyzed the consumption of traditional and digital media of Ecuadorian university students in 2015. Twenty-six universities in Ecuador were studied with representative...
Strategies and policies to bridge identified and potential digital divides is a core challenge when forming an inclusive and participatory digital democracy and society. In line with the progress and development of digital technologies and applications governments have to address digital divides. This project discusses how social and digital divides have been addressed in a project called "The...
The focus of this research was to explore the language function and application via SCAN Model, Six Creative, and Assimilated Navigation, SCAN model, covering the six cultural metaphorical factors: TIME, SPACE, BODY, VISION, EMOTION, and SOCIALIZATION aspects. The SCAN model was employed as a medium to stimulate the participants to illustrate their perspectives regarding the issues of language function...
Modest fashion is driven by underlying Islamic mandate to preserve modesty, as laid forth in the Quran and the Sunna. Especially for women, they should cover the body from head to hands and feet. As majority religion in Indonesia, the developing of modest fashion has been growing rapidly. The appearing of new designers who create new modest fashion styles have been contributed to development of modern...
With the development of globalization intensified, China's social and economic level continues to improve, cultural exchanges are also showing more and more prosperous scene. In this context, China's digital media industry is also the rapid development, especially in recent years, mobile phone technology constantly updated, the emergence of new media, have greatly promoted the mobile media industry...
Xiangshan Culture is a part of Lingnan Culture and a product of the combination of Chinese and Western Culture. And its abundant connotation is still of great research and development value for us. However, the existing research on Xiangshan Culture and the way of protection is far beyond satisfaction, and moreover, the way of inheritance lacks innovation. Therefore, to carry on a technical innovation...
In today's world everything is becoming smarter through the development of heterogeneous technologies. To match this smartness, our environment needs to become smarter through a technology that is we called Internet of Things. Nowadays, People are switched to follow our ancient culture. Museum is the one of a place where ancient culture and cultural heritage exist, hence it is considered to make a...
Parallel teaching was established based on "Concurrent Engineering" of America. The article firstly analyzes connotation of "Parallel teaching" from the following perspectives: teamwork(teacher-student and student-student interactions), modern teaching media based on information technology and working paradigm of system transposition. And then, it holds that parallel teaching adopted...
Taiwan's advertising industry, just like other cultural creative industries, has hit a bottleneck during its growth. This is a common phenomenon encountered by emerging industries during their development stage. Hence, there is a need for public policy and funding from the public sectors to support and nurture them. However, as the output value of an industry is usually declared by the business operators...
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