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To realize fast and universal 3D interactive media production for equipment exhibition, the internet 3D platform for equipment manufacturing and exhibition is designed based on WebGL graphics-engine. The main function of the plat-form includes sequential content creation, panoramic content creation, 3D animation creation. Meanwhile, fast cable simulation method based on rigid body link is proposed,...
We produced an exhibition “Digital Public Art in HANEDA AIRPORT `AIR HARBOR' - Technology Meets Air: A Sensation of a New World” in October, 2009 at the Haneda Airport which is public space and is the biggest airport in Japan. This exhibition aims to show the new concept “Digital Public Art” which tries to evolve media art to public art. This exhibition is also an experiment to bring information technology...
This paper discusses the potential of introducing three new media technologies into art galleries in remote Australian communities to improve economic opportunities and quality of life in these communities. An introduction is given, followed by a review of the literature in related fields. We describe the three new media technologies and present the research questions. Early findings from pilot-tests...
Rapidly evolving and widely-used smart phones provide many novel applications and services, making it possible to gather information from any location. Recent advances in technology have introduced many useful functions to assist users of outdoor mobile devices by sensing nearby conditions, such as the user's current location and even the user's slightest motions. Among these growing capabilities...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
In this paper, we propose a method that generates images of virtual reality scene automatically which satisfy mental feelings of human by controlling virtual cameras. In traditional image shooting, there are rules on images for aesthetical feelings but never used on virtual camera shooting. In a virtual scene, creating camera motions costs lots of human resources and it is difficult to control the...
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