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Quality of the service (QoS) plays an important role in the life-cycle of scientific workflows for composing and executing applications. However, the quality of network services has so far rarely been considered in composing and executing scientific workflows. Currently, scientific applications tune the execution quality neglecting network resources, and by selecting only optimal software services...
This paper discusses stream media application server from stripe size, RAID algorithm and block size. According to the characteristics, we design and set up stream media application server which has excellent performance.
The spread of novel multimedia services such as audio and video streaming, HDTV and online gaming have become a ordinary in the home networks. Therefore, the possibility to manage the Quality of Service (QoS) within an home environment becomes a crucial factor for the satisfaction of the user. In this paper we propose an enhanced Admission Control and Drop strategies for a UPnP-QoS controlled home...
The problem of dynamic Quality of Service (QoS) management for multimedia services has been addressed from two complementary, yet interrelated directions; one mainly dealing with designing adaptive or “elastic” services, and the other, dealing with “smarter” resource allocation. We adopt this approach in this paper, by performing a graceful quality degradation and the corresponding resource (re)allocation...
A new genre of P2P systems, P2P Video-on-Demand (P2P-VoD), has not only received substantial recent research attention, but also been implemented and deployed with success in large-scale real-world streaming systems, such as PPLive. The essential characterization of P2P-VoD systems is to take full advantage of peer upload bandwidth contribution with a cache on each peer. Meanwhile, the asynchronous...
In a large scale networked virtual environment, users may request various multimedia data in streaming. Although adopting a peer-to-peer (P2P) architecture can make the transmission of on-demand streaming more efficient, most existing research assume that the peers have infinite buffer to cache the entire content and supply the data from there. In this paper, we consider the practical case in which...
In this paper, we propose a framework to enhance user perceived quality in a multihomed terminal. Based on the observed media independent handover parameters from all the interfaces, the terminal is made aware of the performance of the different access networks and it can intelligently select the interface to send out the data packets. Several schemes, for the purpose of load balancing, are defined...
In wireless networks, bandwidth is extremely scarce, especially for supporting on-demand media streaming. This study uses simulation to examine a caching hierarchy for wireless streaming video distribution, in combination with multicast stream merging. The main purpose is to gain insight into the filtering effects caused by caching and merging. Three metrics, namely entropy, request frequency vector,...
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