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A new turn in information revolution contributed to the formation of a new universal identity of the uniform postindustrial society. We refer to this phenomenon as the concept of a “New axial period”. The system of education, like all cultural institutions, turned out to be not ready for such a breakthrough in creating a new reality that entails certain problems. Among the problems are: pedagogical...
To effectively promote quality college physical education, in this paper, we propose a novel college physical education pattern based on information technology. Firstly, we analyze features of integrating information technology and physical education curriculum, and four types of features are considered in our research, that is, 1) Digitization, 2) Network utilization, 3) Multimedia utilization, and...
This paper aims to bridge the affective gap between image content and the emotional response of the viewer it elicits by using High-Level Concepts (HLCs). In contrast to previous work that relied solely on low-level features or used convolutional neural network (CNN) as a blackbox, we use HLCs generated by pretrained CNNs in an explicit way to investigate the relations/associations between these HLCs...
In the era of distributed computing, different components of distributed application need to be synchronized. For instance, two users watching a football match at geographically distinct location require synchronous multimedia display on their screens for synchronous shared experience. Inter-destination Synchronization (IDS) mechanism is a fundamental requirement for synchronous shared experience...
In our report we want to present the results of a survey focusing on the use of interactive whiteboard technology in the subject called technology at primary schools to increase students' motivation in teaching technical subjects. Technology is a very specific subject in primary schools, because it combines the teaching of theoretical information and practical skill practicing. The research was to...
Bulletin board is a medium for sharing information in Universitas Multimedia Nusantara (UMN). However, the feasibility study showed that bulletin board was not effective to be used as a medium for disseminating information in UMN campus. Apart from the user side, the development of UMN campus building also become an obstacle for using traditional bulletin board. Near Field Communication (NFC) technology...
This paper aims to investigate the multimedia applications enhancing active self-learning in term of (1) the suitability of multimedia applications in relative with learning content and (2) the suitability of interactivity design, nature of subject content and learner experience. The multimedia technology design required to associate with a variety of factors: content design, interactivity, visual...
From ancient to modern world stories are used to build meaning and to communicate. The use of new technology in education system has increased worldwide. Along with technology advancement children of this century have various mode of interaction for learning, listening, interpreting and thinking. Storytelling in class room has seen development by unifying ancient art of telling stories with multimedia...
The incorrect way to apply today's multimedia technology to English course curriculum in higher education sometimes brings mismatches and impropriations. These mistakes include underuse, overuse and abuse of multimedia terminology and methodology. In order to restore the equilibrium between regular linguistic teaching and multimedia technology using, it is necessary to develop a new paradigm of college...
This study intends to evaluate the effects of talking-head animation on the pronunciation of words by using various levels of realism. The evaluation is measured by using the pronunciation test after students have completed the self-exploratory coursework. The four talking-head animation coursework with varying levels of realism such as the 3D non-realistic animation character (3D-NR), the 3D realistic...
The purpose of this research is to improve students' mastery of concept understanding in the algorithm learning by implemented a system of cyber-blog. Cyber-blog is web-based software that combines the functions of web and blog in the form of a video or computer simulations sourced from the Internet or from the researcher itself. This study use Quasi Experimental Design. Quasi-Experimental Design...
Is beauty only art and not science? This paper proposes the use of golden proportions in modeling human body in modeling software. Golden ratio was used thousands of years in art, architecture, sculpture, anatomy. The paper explains the golden ratio for human modeling in information technology from the perspectives of Vitruvian Man and Neufert. The paper then suggested a step by step algorithm of...
The selection of the appropriate department in Vocational High School gives the big difference of the ability in thinking for the students. Most students tend to follow their friends in choosing the departments so that the students are possible to feel incompatible with the departments followed and then fail. A student needs to find the department that is suitable to the interest, ability and talent...
As a new information technology equipment, electronic whiteboard has become the research focus of current field of educational technology and get more and more widely used because of its advantage of "high binding integration, strong resources integration, good interactive function." This paper discuses the use of whiteboard in design courses' teaching, analyzing the research results and...
According to the concept of combination weighting based on game theory, the combination of subjective weighting method (the analytic hierarchy process method) and objective weighting method (CRITIC method) integrate the advantages of both weighting methods. The paper used the combination of re-weighting method to calculate the index evaluation system of educational information and determine the impact...
Hidden Markov models (HMM) is a probabilistic model consisting of variables representing observations, variables that are hidden, the initial state distribution, transition matrix, and parameters for all observation distributions. The said model is commonly used in speech recognition field and it has seen an increase in terms of usage, which include user profiling in mobile communication networks,...
Although valuable crime information is available in human-readable form in online newspapers and electronic archives, software systems that can extract and present relevant information are limited and are of significant interest to researchers in the field of information extraction. This work aims to extract available drug crime information from online newspaper articles. This work has the following...
In Information System development, users play an important role in providing input in the development process. This includes both user requirement gathering and evaluation phases. This paper presents the later which is the perception of curriculum designers who have tested the curriculum design information system during the evaluation phase and provide their feedback to further enhance the system...
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