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An interface is very effective to encourage the users intention and engage them to achieve their destination in e-learning process. This research aims to explore the user needs through learner experience on using e-learning interface. The case study is needed to identify and to collect the learner problem in e-learning, especially in User Interface. It took three months to get the user interface problems,...
e-learning is a teaching facility that is provided in almost all educational institutions in the world. Utilization of Internet access and use of information technology to make the media is seen as the most effective media. The study of the benefits of the users and the impact has been much discussed, and almost all of the research shows that the method of e-learning is an effective method to improve...
A world of technology-driven innovation is continuously and rapidly growing. People can learn from anywhere and at anytime. However, many people face obstacles when they first use online tools for collaborative learning or social media to support collaborative work. The aims of this survey research are 1) to finding a level of learners' acceptance toward the blended learning courses 2) investigating...
Blended learning is an improved teaching strategy based on internet environment. In traditional, it is defined as a new teaching philosophy combined with traditional classroom teaching mode and E-learning mode. For the teaching of CAD(Computer Aided Design), the traditional teaching model can not meet current teaching demands. However, blended learning can bridge a gap for traditional teaching model...
A web-based authoring system for rapid e-Learning has been developed. This system not only converts PowerPoint with voice into an e-Learning content using multimedia technology, but also publishes an e-Learning content. Using this system, even a researcher who is not familiar with the Information Technology can easily create an e-Learning content. This system named as Kumamoto Universal and Multipurpose...
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