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The aspect of users' behavior (user acceptance) is one of the main factors that determine the successful application of information technology. Student Center Activity and Learning of Harapan Bangsa (Scalsa SHB) brings about transformation in the method of learning from the manual system to the electronic one, which results in the attitude and behavior of the users to accept and use it. This research...
This paper sought to understand the effectiveness of the traditional and cloud-based e-learning model. The growth of internet has been a game changer in the education sector. The internet has made it easy to for learners and educators to share information interactively, which is vital in enhancing education. Nonetheless, the storage of the content of learning has led to the adoption of cloud computing...
Assessment is integral to any learning environment in the present era of 'Information and Computer Technology' (ICT), where numerous and different e-Learning environments are on offer. For assessment of these environments, Computer Based Testing (CBT) is the norm that now eases the path for both learning and assessment in student-centered e-Learning environments. Current implementation of CBT in Saudi...
Based on the technology acceptance model, this research proposes an extended model in the context of e-learning systems. In the proposed model, enjoyment and computer playfulness were added. A sample of 54 respondents participated in the study. The results suggest that perceived usefulness is the strongest determinant towards behavioural intention, while enjoyment and computer playfulness posted a...
E-learning has become an important way and practice content of higher education and teaching reform. By applying the ISM method of information science, this paper analyzes some e-learning influencing factors, forms the hierarchical structure diagram of the influencing factors, discusses the relationships and meanings of the factors in the hierarchical structure diagram, and reveals the essence of...
The rapid development of information technology leads to extremely dynamic changes in various tools and technologies applied to the e-learning process. However, building computer devices or systems with the ability of responding to learner emotions is a challengeable task. Kansei Engineering, as a novel concept in the modern era of e-learning addresses the psychological feelings such as emotions,...
In this study, we extended the technology acceptance model to include subjective norm, personal innovativeness in domain of information technology and self-efficacy to evaluate the acceptance of E-learning. Responses from 155 university students were collected to evaluate the proposed structural model. The results indicated that Personal innovativeness in domain of information technology has a direct...
E-learning systems implementation is costly and has a relatively low success rate. There still needs to better understand how human factor such as personality will relate e-learning system acceptance and use. Therefore, the goal of the research is to broaden the TAM model which would include variables related to human factor. Thus, our mainly effort is to integrate internal locus of control (ILOC)...
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