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When children play games like tag or jump rope, they often combine generally accepted predefined rules with their own invented and negotiated rules. These rules also occur in play with interactive play objects. In this field, we research children’s interactions with open-ended play designs that offer interaction opportunities to which children can attach their own meaning. In this paper, we focus...
Creativity-stimulating leadership is necessary for successful innovation in groups and organizations. Such leadership requires deep and extensive knowledge and expertise in the field of creation, as well as general and specific leadership abilities and skills that promote creativity in a team. By applying the emergence perspective, social dynamics in leadership and in the creative team may be understood...
The paper introduces Shimon: a socially interactive and improvisational robotic marimba player. It presents the interaction schemes used by Shimon in the realization of an interactive musical jam session among human and robotic musicians.
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