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In this paper, we present a framework for efficiently integrating programming resources of both GPU and CPU. We introduce an object oriented framework for GPGPU-based image processing. We illustrate a set of classes exploiting the design and programming advantages of an object oriented language, such as code reusability/extensibility, flexibility, information hiding, and complexity hiding. This class...
ID shadow-maps are used for robust real-time rendering of shadows. The primary disadvantage of using shadow-maps is their excessive size for large scenes in case high quality shadows are needed. To eliminate large memory requirements and texture-size limitations of the current generation GPUs, texture compression is an important tool. We present a framework where compressed ID-shadow-maps are used...
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