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The Reference Model for an Open Archival Information System has been extraordinarily influential within the digital preservation community. The Preserving Virtual Worlds project explored the application of the OAIS Reference Model for the preservation of computer games, videogames and electronic literature within a research library setting. This paper identifies practical problems in determining the...
This paper explores how we can support the development of collaborative understanding through a recent formulation of learning through knowledge maturing in the `Web 2.0 workplace'. Knowledge Maturing is a concept that is the subject of a large-scale EC Integrated Project, and in this paper we focus on, demonstrate and verify the conceptual and technical underpinnings that emphasise the role of dialogue...
Ontological approach is one of those promising solutions to improve search precision, resource navigation and retrieval by providing shared vocabularies and semantic relations for translating and integrating the different sources. But the progress has slowed down due to the knowledge acquisition bottleneck. In this paper, we present an integrated conceptual framework for extracting ontological structures...
Mondial pervasive games feature the earth's surface as the game board on top of which players travel around the globe like virtual pawns in the game. ContextKing is a game that makes extensive use of sensory inputs from the real world to create a whole new game experience within a user's social network. We discuss the management and utilization of sensor data, the actual game setup, its adoption and...
The development of multiple agent systems faces many challenges, including agent coordination and subdivision of tasks. Minsky's "The Society of Mind" [1] provides a framework for addressing these multi-agent system problems. Following this framework, a society of agents is developed and applied to the domain of single player and multiplayer games. The advantage of the society approach is...
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