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In this article, we investigate energy efficient power control for the uplink of an OFDMA single-cell communication system. The user equipments decide freely their power level on the available subcarriers of the system in order to maximize their EE (Energy Efficiency) while respecting minimum normalized rate requirements. We use the non-cooperative Game theory to demonstrate that users will end by...
In recent years, companies and non-profit organizations are increasingly leveraging crowdsourcing platforms to seek novel solutions to data-driven problems. Crowdsourcing innovation problems to the data science community frequently take the form of public contests. Existing literature studied the mechanism and design of open innovation contests. However, the data science contests have a number of...
Collaboration between organization changes dynamically and spreads rapidly through a Collaborative Network (CN). Developing methods for handling such networks of collaboration on a real scale requires modeling social interactions between different actors in order to share, analyze, and suggest improvements for a collaboration perspective. This paper describes a new tool for collaboration modeling...
Device-to-device communications aim to enhance service coverage, particularly at cell edges or in black spots within a neighborhood through relaying and forwarding. In this context, each device is free to move independently, and will therefore change its links to other devices frequently due to connectivity issues. During these movements, a device may be requested to forward traffic unrelated to its...
While trying to get a service from the Base station it happens that many devices will find themselves competing to get the cellular service, which means each device will use the maximum power possible to win the competition, but if there is another solution that will allow the device to get what it wanted with minimum of energy, how the device will react to it? In other words, we know that the communication...
This paper studies the strategy consensus of cascading finite network games with the myopic best response adjustment rule. The main tool is semi-tensor product (STP) of matrices. Firstly, the cascading finite network game is converted into an algebraic form by using STP. Secondly, based on the algebraic form, two necessary and sufficient conditions are presented for the strategy consensus of the considered...
The problem of energy and reserve exchange between electric vehicles (EVs) and fast charging station (FCS) is studied using a Stackelberg game. In this game, the FCS operator, who acts as a leader, needs to set its energy and reserve prices to optimize its revenue while ensuring EV users' charging demand. On the other hand, EV users, who act as the followers, needs to decide their charging and reserve...
Deception plays a critical role in many interactions in communication and network security. Game-theoretic models called “cheap talk signaling games” capture the dynamic and information-asymmetric nature of deceptive interactions. But signaling games inherently model undetectable deception. In this paper, we investigate a model of signaling games in which the receiver can detect deception with some...
To realize the energy sharing among multiple microgrids (MGs) within MG parks, a non-cooperative game based distributed trading is proposed. A linear supply and demand market clearing mechanism is proposed for energy prosumers. A day-ahead energy trading problem is proposed for each MG, correlated with other MGs' trading plans in the utility function. A non-cooperative game is formulated for the energy...
With the huge develop of low consumption wireless devices both for industry and human wellness and comfort, such as Wireless Body Area Network for health active care and Wireless Sensors Networks for industry environments, new challenges are proposed for the both industry and scientific community. Security is one of this matters. Given the specific characteristics of the low consumptions modern devices,...
A development planning approach combining game theory and network model is proposed to address the strategy selection and evolution for weapons system-of-systems (WSoS) characterized by an iterative and competitive development process between countries. More specifically, the development planning framework, including game player, strategy definition, and constraints (e.g., time and money), is first...
Vehicular Ad-hoc Networks (VANETs) experience diverse network environments ranging from infrastructure based with dense connected vehicle communication in urban highways to infrastructurless with sparse connected vehicle communication in rural highways. Routing protocols in such challenging environments should be adaptive to work with or without a fixed infrastructure under a quickly varying connected...
The possibilities of gaming simulation to support the adoption of a broad range of planned and operational decisions in the management of enterprises and corporations are considered. The capabilities developed to date tools game modeling and original approach based on a synthesis of basic concepts of game theory and operations research with the ideas analytical accounting, the strict definition of...
This paper considers an application of Dynamic Game Theory with the goal of increasing the performance of a Mobile Ad Hoc Network in relation to increasing packet delivery ratio and reducing end-to-end delay by the strategic placement of drones. A multi-stage sequential game of two players, each with one drone is played out in a scenario depicted by a hexagonal graph, obstacles such as forests are...
In this paper, the problem of minimizing the damaging effect on the frequency hopping (FH) spread-spectrum satellite is formulated using the two-player asymmetric zero-sum game framework. The payoff is modeled as the channel capacity of the defender under white additive Gaussian noise. The defender and attacker are capable of spreading their signals over a pre-specified frequency band. Two scenarios...
The continuous transfer of messages in vehicular ad hoc networks leads to a heavy network traffic load. This causes congestion in the wireless channel which degrades the reliability of the network and significantly affects the Quality of Service (QoS) parameters such as packet loss, throughput and average delay. Therefore, it is vital to adapt the transmitting data rates in a way that ensure that...
Connectivity in vehicular networks is continuously changing due to high mobility of vehicles, causing rapid changes in the network topology. This has a direct negative impact on the throughput and packet transmission delay. Many algorithms and approaches have been proposed to address this problem. However, most of them are not practical due to their dependence on a centralized infrastructure, which...
This paper provides a game theoretical characterization of information supervisory control problems. Information supervisory control deals with indirect control of human behavior by controlling information distribution. For an arbitrary game, we consider an agent outside the game called a supervisor. It can provide the players with information about the game, which results in change in their information...
A distributed energy management for a photovoltaic (PV) based electric vehicles (EVs) charging station is proposed and discussed in this paper. The PV-based charging station and EV owners are modeled as independent players with different preferences where the preferences of the players are described through linear and logarithmic functions. Then, a noncooperative power distribution game is set up...
In micro-grids, energy storage systems (ESSs) have provided a feasible option in mitigating load mismatch as well as facilitating integration of renewable distributed generations. However, due to the high construction cost of ESSs, proper mechanisms are needed for the optimization of their sizing. In this paper, owing to the temporal and spatial disparities of different types of loads, a mathematical...
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