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Games are interesting and they provide the ability to critical thinking and problem solving skills. But the negative impacts of playing games are obvious. Efforts have made to plus the educational contents into games. But plainness decreases the games' amusement. A game frame for words learning is proposed. The contesting rules of volleyball sport like and video analysis techniques are integrated...
Research has discovered preliminary evidence that games are effective in motivating students to learn. Beyond being used solely as a motivational tool, educational games are understood to integrate educational content extrinsically and/or intrinsically. We extend this to a broader +taxonomy of game/curriculum integration and develop and discuss an example which applies this approach to teaching programming...
With the wide availability of online social and educational websites, there is now an interest in using online multimedia for education. Rather than traditional paper-and-pencil tests, audio, video and graphics are being conceived as alternative means for more effective testing in the future. In this presentation we review some examples of multimedia and games for testing. Computer games have become...
Game-based learning aims at getting people to learn about a certain subject or to acquire certain skills by means of playing. Educational games must fulfill both recreational and didactic goals in order to succeed. This paper introduces a pac-man like educational game, designed to learn orthography and foreign language vocabulary. A brief description of the game is provided, together with the results...
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