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How can a game be used to motivate students towards a specific scientific area and, at the same time, support those students in the development of personal and social skills? eCity online game is an educational platform based on a city simulation engine designed to support Problem Based Learning (PBL) in the STEM area. The game is used to motivate high school students for an academic course in science...
Games are interesting and they provide the ability to critical thinking and problem solving skills. But the negative impacts of playing games are obvious. Efforts have made to plus the educational contents into games. But plainness decreases the games' amusement. A game frame for words learning is proposed. The contesting rules of volleyball sport like and video analysis techniques are integrated...
Research has discovered preliminary evidence that games are effective in motivating students to learn. Beyond being used solely as a motivational tool, educational games are understood to integrate educational content extrinsically and/or intrinsically. We extend this to a broader +taxonomy of game/curriculum integration and develop and discuss an example which applies this approach to teaching programming...
With the wide availability of online social and educational websites, there is now an interest in using online multimedia for education. Rather than traditional paper-and-pencil tests, audio, video and graphics are being conceived as alternative means for more effective testing in the future. In this presentation we review some examples of multimedia and games for testing. Computer games have become...
This work advances the state-of-the-art in assistive technology for the visually impaired by enhancing an automated tutor designed to teach beginner-level braille writing skills. The hardware component of the tutor is a low-cost device that provides an intelligent tactile interface that connects to a laptop or desktop computer. We demonstrate the many uses of this tutor including its multilingual...
Game-based learning aims at getting people to learn about a certain subject or to acquire certain skills by means of playing. Educational games must fulfill both recreational and didactic goals in order to succeed. This paper introduces a pac-man like educational game, designed to learn orthography and foreign language vocabulary. A brief description of the game is provided, together with the results...
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