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To study the mechanism of kindergarten teachers information technology use behavior, this article based on the task characters of early childhood teachers, constructed the kindergarten teachers' information technology use behavior model. With 385 kindergarten teachers as the research object, using self-made questionnaire to survey. the results show that: (1) the individual factors through the perceived...
Mobile educational applications include some of the most useful learning tools that have ever been developed. Games for learning are most effective when multiple sessions are involved, in other words, when users replay the games. Previous research on the use of educational games in mathematics education have focused primarily on the learning potential of these games and have not adequately addressed...
Nowadays, instructors have many different methodologies to assess students. Formative and summative models are mainly applied to multiple combinations independently of the learning environment (on-site, online or blended). When we move to an adaptive learning, students are assessed depending on the selected learning path and the scheduled assessment activities. The adaption tends to be in the learning...
This paper is about diagrammatic representations and their role in the process of learning. It considers the problem that learning mathematical objects can be only conceptual learning, and, on the other hand, any activity on mathematical objects is made possible merely by means of semiotic representations. This is an important problem, since inability to build direct access to mathematical objects...
The fuzzy rules for changing of complexity level at adaptive testing were designed. Using of fussy rules for learning objects optimal selection for generation of individual learning path is proposed. Since the limits of student's knowledge assessment is difficult to determine, it is proposed to use the fuzzy approach. There is proved that using of fuzzy approach simplifies the evaluation of student's...
Development of engineering systems brought great changes in lifecycle modeling of products. These changes widened the area of model definition, made engineering processes more conform to new demands at communication with engineers, enhanced representation of knowledge, and resulted smart functions of product model such as self adaptive characteristic. It is inevitable that development of model based...
This study aimed to propose and test a model of acceptance of online learning by face-to-face students. Participated in the research, conducted through survey technique, 732 students attending 1st cycle courses (bachelor) in 11 Portuguese private higher education (HEIs). Built a acceptance of online teaching model (MAEO) based on four dimensions: perceived usefulness, attitude, technological expertise...
Ladder and Snake game that can be used for educational purposes, in the game we can embedded the questions that must be answered when finding snakes or ladders. where the pawns will climb the ladder if successfully answering questions and stand if fail answer the question, like when pawn encounter snakes if successful it will be stand and will decline IF answer is wrong. The focus of this research...
In this paper, we first discuss the question why simulation is still not widely used in education today. We identify three inhibitors and four facilitators for the use of simulation in education. In particular, we point out that educational simulations should be created and distributed as Open Educational Resources. Second, we report on the innovative Simurena Portal (Simurena 2012), which is the...
The computerized self-adaptive test (CAT), a kind of education assessment method is discussed in this thesis. It relates the disadvantages of the conventional evaluation methods, which will be replaced by the CAT. The latter has many advantages. It analyses the mathematical model -- thelogistic model, which is adapted to realize CAT. The three parameter logistic model is used to realize CAT through...
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