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In robot soccer simulation team, how to select a proper behavior for a player among shoot, dribbling and passing is a key issue. This paper proposes a more flexible behavior selecting strategy. In the strategy, the fuzzy-algorithm is used to deal with behavior selecting issue. Because the environment of the robot soccer is complicated, with this algorithm it's not necessary to build a precise mathematic...
Adversarial decision making is aimed at finding strategies for dealing with an adversary who observes our decisions and tries to learn our behaviour pattern. This contribution extends a simple mathematical model with strategies that vary along time, and motivates the use of heuristic search procedures to address the problem of finding good strategies within this new search space. The evaluation of...
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