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As a famous game in the domain of game theory, both pervasive empirical studies as well as intensive theoretical analysis have been conducted and performed worldwide to research different public goods game scenarios. At the same time, computer game simulators are utilized widely for better research of game theory by providing easy but powerful visualization and statistics functionalities. However,...
In this paper, we discuss the experience in the design, use and evaluation of a serious game about participatory management of national parks for biodiversity conservation and social inclusion. Our objective is to help various stakeholders (e.g., environmentalist NGOs, communities, tourism operators, public agencies, and so on) to collectively understand conflict dynamics for natural resources management...
Supply chain formation problem is one of the important research topics in e-commence. In an e-marketplace where buyers and sellers meet and trade online, dynamic supply chains can be formed among them by mediating agents. SET and CSET are two typical make-to-order supply chain models. CSET represents a scenario that has a central authority in charge of the formation, management and dissolution of...
To create a robot with a mind of its own, we extended a formalized version of a model that explains affect-driven interaction with mechanisms for goal-directed behavior. We ran simulation experiments with intelligent software agents and found that agents preferred affect-driven decision options to rational decision options in situations where choices for low expected utility are irrational. This behavior...
In the paper the approach for the simulation of counteraction between malefactors and defense systems in the Internet is considered. We try to model these antagonistic actors as software agents' teams. To simulate the teams' warfare it is proposed to use various computational models (from analytical and packet-based to virtual and testbeds). The main attention is drawn to the application of agent-oriented...
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