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Crowdsourcing of mobile content through games is becoming a major way of populating information-rich online environments. A current research gap is that actual usage patterns of crowdsourcing games has been inadequately investigated. We address this gap by comparing content creation patterns in a game for crowdsourcing mobile content against a non-game version. Results show distinct differences in...
The emergence of wireless communities offers an attractive alternative to operator-centric models for providing broadband wireless services. While the first attempts of purely self-organized communities have been limited by the difficulty of attracting enough members willing to share their resources with the community, newer hybrid wireless communities (where a firm supports and incentivizes individuals...
This paper explores ways to enhance services provided to a user, based on the user's own behavior and context. The assumption is that the user continues to simply use data communication services, while the service provider (SP) mines the content exchanged over the communication pipes for information that can be used to further personalize the same service or other services to which the user has subscribed...
The growing usage of mobile devices has led to proliferation of many mobile applications. A growing trend in mobile applications is centered on mobile landmark recognition. It is a new mobile application that recognizes a captured landmark using the mobile device and retrieves related information. This paper will present a survey on mobile landmark recognition for information retrieval. A general...
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