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This paper describes a design and implementation of FING, Thai Fingerspelling practice mobile application. This application aims to help users learning, practicing, and recognizing Thai fingerspelling, which is the basic of Thai writing for communication of Hearing-Impaired people through playing games. Educative game is one of the methods for learning, which is powerful because game can make learning...
Bloody Buddy is a biology game-based learning application for stimulating students in learning and understanding biology content via animated game. It uses the concept of Game-Based Learning (GBL) to be a mechanism to attract a learner to feel interested and enthusiastic to study. Due to complex contents of biology and boredom of traditional learning, we have a motivation to design and develop a game...
In this paper we present results of traffic modeling and simulation of multiplayer real-time games and M2M applications using TCP protocol over Telekom Serbia HSPA mobile network, performed within the FP7 LOLA project. In this experimentation, the RTT (Round Trip Time) and cell statistics are analysed. For this purpose, a traffic generation application is developed for Android phones to generate traffic...
Social networks and multiplayer online games have drastically gained in popularity over the last decade. Likewise smartphones have become interesting targets for extending social networks and multiplayer games thanks to their innovative features such as intuitive user interfaces. Mobile versions of games and social network applications often make use of special capabilities of smartphones such as...
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