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This paper presents our platform for developing interactive applications for consumer electronic devices that have the ability to scale and adapt to the device look and feel. The platform provides a realization of the remote user interface metaphor, having the application logic on one device and the user interfaces exported on remote devices. As an example, we provide a demonstration of a multi-user...
We observe two of the recent trends in information technology. Cloud Computing (CC) is widely accepted as an effective reuse paradigm. Mobile Computing with Mobile Internet Device (MID) such as iPhones and Android devices becomes a convenient alternative to personal computers by integrating mobility, communication, software functionality, and entertainment. Due to the resource limitations of MIDs,...
This paper proposes an agent-based adaptive Architecture to extend Moodle in order to support instructional decisions and adaptive behaviour in engineering education. The paper describes the characteristics, functions, and interactions of the agents which take part in each module of the adaptive architecture. In addition, we describe the origin and function of ToDei, the proposed intelligent agent...
The diversity of terminals used by the user to access resources (personal digital assistant, mobile phone, etc.) using several types of networks (wireless, local, etc.) generates a growing need to adapt services dynamically to the user's context. In this article, we present our architecture that aims at adapting content and presentation of services to the user's context. We realize the content adaptation...
The interaction with humans is one of the critical components of modern Distributed Artificial Intelligence (DAI). Adaptive interfaces are a promising attempt to overcome contemporary problems due to the increasing complexity of human-computer interaction. They are designed to tailor a system's interactive behavior with consideration of both individual needs of human users and altering conditions...
The rapid evolutions of software environment and business requirements place a high demand on the adaptiveness of enterprise information systems (EIS). Over the last few years, more and more EIS adopted the distributed multi-tiered Web-based application architecture. Crosscutting concerns and clone codes make the web-based EIS difficult to evolve and maintain. The traditional model-view-controller...
The construction industry has been facing a paradigm shift to (i) increase; productivity, efficiency, infrastructure value, quality and sustainability, (ii) reduce; lifecycle costs, lead times and duplications, via effective collaboration and communication of stakeholders in construction projects. Digital construction is a political initiative to address low productivity in the sector. This seeks...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
A low-cost intelligent mobile phone-based wireless video surveillance solution using moving object recognition technology is proposed in this paper. The proposed solution can be applied not only to various security systems, but also to environmental surveillance. Firstly, the basic principle of moving object detecting is given. Limited by the memory consuming and computing capacity of a mobile phone,...
We present features of an education system entirely based on a 7-months project, performed by a 6-students team within a virtual company and tutored by an experimented software engineer. We describe some aspects of a past project: functions of the system, technology, deliverables, and assessment. Students' outcomes are drafted in term of roles.
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