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This document describes some aspects of a design and research project undertaken during the years 2013–2017 by the Systems of Representation research group in the Department of Media at Aalto University in Finland. The objective of the work has been to create an interactive diorama based on the painting The Anatomy Lesson of Dr. Nicolaes Tulp. The diorama concept comprises a virtual reality simulation...
Since the early years of the twenty-first century, the performing arts have been party to an increasing number of digital media projects that bring renewed attention to questions about, on one hand, new working processes involving capture and distribution techniques, and on the other hand, how particular works—with bespoke hard and software—can exert an efficacy over how work is created by the artist/producer...
Computer vision systems are designed to work well within the context of everyday photography. However, artists often render the world around them in ways that do not resemble photographs. Artwork produced by people is not constrained to mimic the physical world, making it more challenging for machines to recognize.,,This work is a step toward teaching machines how to categorize images in ways that...
Interactive digital storytelling becomes a form of information presentation in many fields. Its application spans from media industry through digital cultural heritage, serious games, information visualization to contemporary theater and visual arts. In order to develop a new digital storytelling methodology hyper-storytelling, we engaged a team of multidisciplinary experts from computer science,...
At present, the protection, inheritation, innovation and development of intangible cultural heritage in China are facing more severe opportunities and challenges. In order to overcome the shortcomings of too rigid and conservative expression, and poor interactive of traditional digital means, the virtual reality (VR) technology is applied to the protection and inheritance of the paper-cut art in this...
The constant rise and fall of media developments is prevalent. Mixed, Virtual and Augmented Reality is currently hyped until the next (re-)discovered media or new invention will enter the market. Stereoscopic movies experienced several waves, though not only the market expected an enduring revolution in 2009. Five years after the second breakthrough of 3D movies, it has become virtually impossible...
"STAT (U) ES" is an interactive art that enables a subjective experience of site-specificity using projectionmapping and facial recognition system. This work consists of two parts, a camera part that captures facial images and a projection part where an image of the Buddhist Sculpture is projected on wooden boxes. A viewer is first instructed to read the caption of the work and the facial...
In this research, we attempt to develop for artistic music loop performance on a de facto standard digital DJ system with TouchOSC. Through the analysis on the functions and UI of de facto DJ software and controllers, the 4 shortage of functions for artistic music loop performance were found. Therefore, we built the remote controller system by TouchOSC. It enables to control the complicated music...
Digital opera can be characterized as a bourgeoning operatic form that emerges naturally from digital culture. Qualifying works exploit modes of collaborative production, music making and storytelling that rely on the computational advancements of the digital age. In recent years, digital opera has begun to extend beyond the boundaries of physical theatre and into web and mobile media. Resulting works...
This study presents the economic and financial analysis of a sample of Galician advertising agencies during the period 2013–2015. The paper examines the main economic and financial indicators that will allow us to assess these companies. We also carry out a comparative study of the most relevant indicators of this activity in both Galicia and Spain. Data correspond to financial statements of a sample...
Aesthetic patterns are formed into different systems due to different regional customs, and the language of the contemporary presented by a work could be understood by aesthetics analysis. Poster is a printed media that massively passes messages to the public, it works like a barometer to reflect politics, economics, cultural and arts events of each period in timely manner, and this is particularly...
Digital media is a talent-shortage major under current development stage and has been included into the badly-needed talents list. Colleges and universities of various regions have been actively establishing and improving the major and clearing that practical talent cultivating is the key to the development of digital media major during innovation process. This paper studies the innovative development...
The interactive post-production 3D video technology is a real video image visualization technology. By integrating 3D models into real videos with a very high degree of realism which matches the perspective from the moving camera, and also retaining the original quality of the video, allowing an instant interactive integration method with both real and virtual objects. This technology can also be...
In today's world everything is becoming smarter through the development of heterogeneous technologies. To match this smartness, our environment needs to become smarter through a technology that is we called Internet of Things. Nowadays, People are switched to follow our ancient culture. Museum is the one of a place where ancient culture and cultural heritage exist, hence it is considered to make a...
The purpose of this study was aimed to fabricate the computer instruction package on the silkscreen print design and to evaluate the efficiency of the package on the silkscreen print design, learning effectiveness, and learners' satisfaction towards the package. The research instrument used includes 1) the Computer Instruction Package on The Silkscreen Print Design, 2) an achievement test, 3) the...
iEMS1669 would enhance the functionality of the Thai Med Alert App because it can signal the emergency both to the NIEM, and to other Responders such as local emergency services, family, friends, neighbors, etc. iEMS1669 would bring great benefits to Thai Emergency Medical System. It is innovative and has significant contributions to digital media for medical emergency in general and Med Alert App...
implementing leaderboard is one of the most popular gamification strategies which allows triggering various types of engagement and potentially links to different performances in skill acquisition and knowledge transfer. Although leaderboards are currently implemented in various domains and many kinds of leaderboards are currently employed, previous studies reported that not all participants engaged...
Stop feeling bad about not having a language of VR, and embrace the multiplicity! This full day tutorial explores ways of applying the vibrant creativity of early media to VR, AR, and MR work today, using a new cross-historical concept called media of attraction. Participants will be guided through a prototyping process focused not on best practices, but on restriction mining, bespoke solutions, and...
Developing large-scale software applications in teams has long been a popular feature of capstone courses in computing degree programs, particularly in the fields of computer science and software engineering. Instructors utilize real world problems as well as external clients to motivate the students and to provide authentic experiences. Within the field of game design and development, students have...
Engineering and Humanities Intersections is an ongoing research project that investigates four sites in which engineering students engage with subjects in the liberal arts: three humanities electives offered through the Engineering Communication Program at the University of Toronto, and a student organized theatre revue, also at that institution. Using data from interviews with student participants...
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