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This document describes some aspects of a design and research project undertaken during the years 2013–2017 by the Systems of Representation research group in the Department of Media at Aalto University in Finland. The objective of the work has been to create an interactive diorama based on the painting The Anatomy Lesson of Dr. Nicolaes Tulp. The diorama concept comprises a virtual reality simulation...
At present, the protection, inheritation, innovation and development of intangible cultural heritage in China are facing more severe opportunities and challenges. In order to overcome the shortcomings of too rigid and conservative expression, and poor interactive of traditional digital means, the virtual reality (VR) technology is applied to the protection and inheritance of the paper-cut art in this...
The interactive post-production 3D video technology is a real video image visualization technology. By integrating 3D models into real videos with a very high degree of realism which matches the perspective from the moving camera, and also retaining the original quality of the video, allowing an instant interactive integration method with both real and virtual objects. This technology can also be...
This paper presents the Sarcophagus of the Spouses installation, an audiovisual performance and exhibit combining 3D video mapping, holographic techniques, computer graphics, high definition visualization with 3D reconstruction and digital storytelling embedded in an immersive narrative environment and scenography. The installation is based on the Sarcophagus of the Spouses (Italian: Sarcofago degli...
As a culture integrating technologies and arts, virtual exhibition delivers people's understanding to the world and imagination of the future. In the paper, a study on the artistic characteristics of virtual exhibition is done for the purpose of expressing and delivering exhibition information accurately by using rational cognition in the realization process of creation and design of virtual exhibition...
Computing technology is radically changing the manner in which we work and communicate with computers. ubiquitous virtual reality (U-VR) has been researched in order to apply the concept of virtual reality and its technology into ubiquitous computing. In this paper, we analyze past research on ubiquitous virtual reality and find future research direction.
If two 3d models are similar, they look similar from all angles of view. In this paper, a method for 3d polygon model retrieval based on multiple characteristic views is proposed. First, a model called NCM (New Canonical Model) is obtained by preprocess to an original model, and the range images under 21 different angles of view based on NCM are obtained. Secondly, the features of 3d model called...
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