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Interactive digital storytelling becomes a form of information presentation in many fields. Its application spans from media industry through digital cultural heritage, serious games, information visualization to contemporary theater and visual arts. In order to develop a new digital storytelling methodology hyper-storytelling, we engaged a team of multidisciplinary experts from computer science,...
At present, the protection, inheritation, innovation and development of intangible cultural heritage in China are facing more severe opportunities and challenges. In order to overcome the shortcomings of too rigid and conservative expression, and poor interactive of traditional digital means, the virtual reality (VR) technology is applied to the protection and inheritance of the paper-cut art in this...
The constant rise and fall of media developments is prevalent. Mixed, Virtual and Augmented Reality is currently hyped until the next (re-)discovered media or new invention will enter the market. Stereoscopic movies experienced several waves, though not only the market expected an enduring revolution in 2009. Five years after the second breakthrough of 3D movies, it has become virtually impossible...
In today's world everything is becoming smarter through the development of heterogeneous technologies. To match this smartness, our environment needs to become smarter through a technology that is we called Internet of Things. Nowadays, People are switched to follow our ancient culture. Museum is the one of a place where ancient culture and cultural heritage exist, hence it is considered to make a...
In concept of contemporary space design education, 'artistic concept' and its education thought are gradually paid attention and produce a certain degree of influence. Using means of digital media, the eastern and western designers reveal their different interpretations of 'artistic concept space' in the work. With today's rapid development of new media technology, new teaching means also emerge in...
Visitors of museums and cultural heritage sites are not different from other types of citizens and, hence, they are getting more and more engaged into a participatory culture that encourages them to play an active role and not only acting as information consumers. In this paper we describe a technological platform that makes it possible to enable such proactive behavior by supporting social storytelling...
This paper presents the Sarcophagus of the Spouses installation, an audiovisual performance and exhibit combining 3D video mapping, holographic techniques, computer graphics, high definition visualization with 3D reconstruction and digital storytelling embedded in an immersive narrative environment and scenography. The installation is based on the Sarcophagus of the Spouses (Italian: Sarcofago degli...
The training content, educational, and cultural are of minimal presence in the broadcast television in Ecuador. The Organic Law of Communication and the presence of social networks that have led to the participation of the target audiences through the so-called "cultural convergence" can have an impact on changing this reality. The research analyzes the social networks Facebook and Twitter...
The first of the core challenges, museums and archives have to face today is getting oversight and control, and an idea about the usefulness of the exponentially growing amount of digital data. The second core challenge is the defining of strategies for the use and re-use of the existing data in IT Systems like Collection Management Software. And the third one is how a museum can find a unique position...
This paper presents a research study that was conducted in the aim to investigate the perception of students and teachers about the potential of multimedia in teaching cross-cultural values. Our aim was to provide a helpful insight into the challenges of cross-cultural collaboration and the benefits of multimedia aided teaching. Critical thinking as a process that allows the average citizen to not...
This paper describes ongoing research on cultural networks within the EU-funded FP7 SSH project European Museums in an Age of Migration (MeLa, www.mela-project.eu). Among the research themes addressed, the focus here is in particular on the new proposed concept of migrating heritage, viewed against the backdrop of politics and policies of a common European culture, the conceptual framework of cultural...
The construction of the Three Gorges Project has changed the original intangible cultural system. It affects the ecological heritage and development of the intangible cultural heritage. Digital Protection of intangible cultural heritage of the Three Gorges region needs to strengthen digital infrastructure. It focuses on the benign protection and heritage under information environment change, from...
Turning Rust into Gold is inspired by a Chinese antique Mao-Kung Ting (cauldron) treasured by the National Palace Museum in Taiwan. Having a five-hundred-character inscription cast inside, and its weathered appearance made the Mao-Kung very unique. Motivated by revealing the great nature of the artifact and interpreting it into a meaningful narrative, we have proposed an interactive multimedia system...
This paper describes a series of transdisciplinary research projects in five large-scale, interactive visualization architectures. These immersive architectures and their associated visual, sonic and algorithmic techniques offer compelling means for mapping and remediating the tangible, intangible and abstract aspects of culture and heritage landscapes. This paper brings these unique systems and the...
This paper, which is contextualised in terms of the broader history of the moving image, examines new media artist Lynette Wallworth's installation Duality of Light with respect to recent advances in neuroscientific research. These have led to greater understanding of how the brain processes visual imagery. Of greatest relevance to Wallworth's work is the discovery that the binding of the largely...
This paper introduces an innovative approach for teaching higher education students how to professionally communicate using advanced technologies. It is based on a large scale experience with 266 students from the Università della Svizzera italiana (Switzerland), Faculty of Communication Sciences. Although a basic mastering of technologies is also taught in the curriculum, the courses where “multimedia...
The development of digital technology has taken innovation into the modern art design. The process of visual art design has been simplified and accelerated through digital new media which also supplied richer forms and content carriers. Meanwhile, there is also a new requirement to modern art design with the advance of science and technology improvement. An integrated form of digital technology, art...
This paper aims at responding to the questions in the traditional cultural heritage protection and exploring new visual representation forms and human-computer natural interaction design methods to carry forward the digital cultural heritage(DCH) projects. This paper combined interaction design with Chinese traditional shadow puppet art to create a new media artwork based on computer image capturing...
In this paper we discuss the activities of a group of students PROEJA (Integrated Professional Education and the Education of Young and Adults) about digital inclusion, creativity, and recovery of cultural identity as producers of Cyberart. The concept of "transiarte" was developed as the art of transition between the virtual spaces (Cyberart) and the real spaces (popular art). This is a...
An "augmented reality" multimedia project is realized by Su-hui LIN, investigator coming from Taiwan, Docteur en Histoire de lpsilaart de l'Universite Paris-Sorbonne(Paris IV). The goal is to transform the traditional hand puppet show of Taiwan into a new stage. In first phase, contemporary Taiwanese artists will be invited to collaborate with this project. Enabling to present the historical...
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