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An open question in facial landmark localization in video is whether one should perform tracking or tracking-by-detection (i.e. face alignment). Tracking produces fittings of high accuracy but is prone to drifting. Tracking-by-detection is drift-free but results in low accuracy fittings. To provide a solution to this problem, we describe the very first, to the best of our knowledge, synergistic approach...
In this paper we propose to learn a mapping from image pixels into a dense template grid through a fully convolutional network. We formulate this task as a regression problem and train our network by leveraging upon manually annotated facial landmarks in-the-wild. We use such landmarks to establish a dense correspondence field between a three-dimensional object template and the input image, which...
We present a technique for semi-automatically super-deforming 3D character models. Super deformation is a unique style of exaggeration, often seen in Japanese animation and manga, to enhance characters' cute appearances. Specifically, super-deformed (SD) characters are chubby with stubby limbs and oversized heads. Given a reference SD model with a rig and a target character model, our method automatically...
This paper proposes a novel 3D Constrained Local Models (CLM) approach applied for the detection of facial landmarks in 3D images. This approach capitalizes on the properties of Independent Component Analysis (ICA) to define appropriate priors of a face Point Distribution Model. Tailored to the mesh manifold modality, this approach address the limitations of the depth images which require pose normalization...
In this work, we exploit 3D Constrained Local Model (CLM) for facial landmark detection. Our approach integrates the geometric information of 3D face scans. The fast increase demand of 3D data invite to develop 3D image processing methods for many applications and especially for automatic landmark detection. The new step in this paper is the introduction of mesh histogram of gradients (meshHOG) as...
This paper describes facial caricature drawing reflecting impression of a model's face. For caricature drawing the following information is expressed by words: A hair style, a gender of a model, facial features such as a face shape, eyes, eyebrows, a mouth, ears, impression of a face and the part of a face drawn using the deformation style. The part of a face expressed exaggeratedly is drawn using...
Nowadays, facial expression synthesis is widely used in expression simulation, recognition and animation. Texture feature (wrinkle) after face deformation largely reflects the genuineness of the synthesized expression, whose mapping is a critical step to the expression synthesis application. However, current lighting ratio based wrinkle mapping is sensitive to small source lighting and large lighting...
Understanding social signals is a very important aspect of human communication and interaction and has therefore attracted increased attention from various research areas. Among the different types of social signals, particular attention has been paid to facial expression of emotions and its automated analysis from image sequences. Automated facial expression analysis is a very challenging task due...
The problem of fitting a 3D facial model to a 3D mesh has received a lot of attention the past 15–20 years. The majority of the techniques fit a general model consisting of a simple parameterisable surface or a mean 3D facial shape. The drawback of this approach is that is rather difficult to describe the non-rigid aspect of the face using just a single facial model. One way to capture the 3D facial...
Face recognition is an important technique for Natural User Interface (NUI) and Human Robot Interaction (HRI) and many of the current state-of-the-art face recognition techniques are based on the local features which are extracted from a face alignment method like Constrained Local Model (CLM). But, in a real world environment, face alignment methods often fail to correctly localize the features because...
In this paper, we propose a hybrid model-based tracker for simultaneous tracking of 3D head pose and facial actions in sequences of texture and depth frames. Our tracker utilizes a generic wireframe model, the Candide-3, to represent facial deformations. This wireframe model is initially fit into the first frame by an Iterative Closest Point algorithm. Given the result after the first frame, our tracking...
In this paper we address the problem of pose independent face recognition with a gallery set containing one frontal face image per enrolled subject while the probe set is composed by just a face image undergoing pose variations. The approach uses a set of aligned 3D models to learn deformation components using a 3D Morph able Model (3DMM). This further allows fitting a 3DMM efficiently on an image...
In this paper, we propose an efficient method to reconstruct the 3D models of a human face from a single 2D face image robustness under a variety facial expressions using the Deformable Generic Elastic Model (D-GEM). We extended the Generic Elastic Model (GEM) approach and combined it with statistical information of the human face and deformed generic depth models by computing the distance around...
In this paper, we propose an efficient method to reconstructing the 3D models of a human face from a single 2D face image robustness under a variety facial expressions using the Deformable Generic Elastic Model (D-GEM). We extended the Generic Elastic Model (GEM) approach and combined it with statistical information of the human face and deformed generic depth models by computing the distance around...
Deformable model fitting to high-resolution facial images has been extensively studied for over two decades. However, due to the ill-posed problem caused by low-resolution images, most existing work cannot be applied directly and degrades quickly as the resolution decreases. To address this issue, this paper extends the Constrained Local Model (CLM) to a multi-resolution model consisting of a 4-level...
We present a novel method to produce realistic expressions and animations by transferring existing expressions from a given facial model to a new facial model. The representation of the target model is first converted to make its topology the same as the source model. The radial basis function is employed to deform the template meshes to fit the target model. We then map all the vertices to the surface...
Facial expression is central to human experience. Its efficient and valid measurement is a challenge that automated facial image analysis seeks to address. Most publically available databases are limited to 2D static images or video of posed facial behavior. Because posed and un-posed (aka “spontaneous”) facial expressions differ along several dimensions including complexity and timing, well-annotated...
An pipeline for reconstructing the 3D face model from an uncontrolled video sequence is presented which involves three major steps. Firstly, a generic deformable 3D face model is built from the 3D scans of one hundred individuals. Secondly, the 3D face shape from a video sequence is constructed by estimating poses of images using structure-from-motion technique and dense correspondences between those...
The quality of biometric samples plays an important role in biometric authentication systems because it has a direct impact on verification or identification performance. In this paper, we present a novel 3D face recognition system which performs quality assessment on input images prior to recognition. More specifically, a reject option is provided to allow the system operator to eliminate the incoming...
In this paper, we present a new method to generate a 3D face model, based on both Data-Driven and Structure-from-Motion approach. Considering both 2D frontal face image constraint, 3D geometric constraint, and likelihood constraint, we are able to reconstruct subject's face model accurately, robustly, and automatically. Using our method, it is possible to create a 3D face model in 5.8 [sec] by only...
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