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Existing research on implementing the mobile cloud computing paradigm is typically based on offloading demanding computation from mobile devices to cloud-based servers. A continuous, high quality connection to the cloud infrastructure is normally required, with frequent high-volume data transfer, which can have a detrimental impact on the user experience of the application or service. In this paper,...
Bring Your Own Device (BYOD) has been an emerging trend in the enterprise, including the healthcare domain. However, efficient and personalized content delivery for data intensive applications remains a technical challenge. In this work, we explore a mobile electronic health record (EHR) web application for general practitioners (GPs) on the road for patient visits. Keeping all the health records...
Today, mobile phones due to the rapid growth of new technologies and the emergence of a new generation of smart phones have become more than a communication tool that not only resolves the user's communication needs, but also provide them, services for many applications. List of mobile phone subscribers include slow-level simple concepts such as time and place of calls, talk time, etc. The analysis...
User interface design process is one of the most important processes in software development especially in a mobile application development, which needs specific design experience due to its physical limitation especially small screen size. This paper presents a method for user interface design patterns development for iOS application development based on common industrial practices in order to give...
In this paper, we present the research in-progress, which aims to design a mobile application that can support social learning experiences in a game-like environment. Our research was mainly motivated by the fundamental dilemma in children and new media that the penetration of digital media in children's life poses both opportunities and risks. Adopting the key ideas of serious games, we have been...
When playing a game, the user expects an easy and intuitive interaction. Current controllers are physical hardware components with a default number, size and position of buttons. While in some cases a game uses a few controllers buttons, in others it requires all buttons and even a combination of them. Besides that, the use of few buttons in a physical controller (i.e. controllers that can't change...
The use of mobile applications for business tasks calls for effective quality assurance during development to prevent potential failures of the mobile application and the consequential costs depending on the business process. Failures of mobile applications are different from failures of desktop applications (e.g., Due to context dependencies) and no sufficient knowledge exists regarding typical failure...
Along the last decade, organizations have developed BPM (Business Process Management) as a methodology to manage their own Business Processes, with a consequent evolution in the involved systems. Different technical issues such as high availability and growing connectivity, and also economical aspects generated by development and maintenance costs have guided a big number of organizations to choose...
The modern mobile ubiquitous computing environment, with reasonable connectivity, processing power and sensing capabilities on portable devices, present applications and services with the opportunity to be truly context-aware. But building context-aware applications has large development overheads due to complexities of sensing, aggregating and inferencing context information. To reduce the developers'...
The “Web of Things” vision promotes the integration of smart devices into web, using web technologies and protocols as underlying interaction mechanisms with smart devices. Technically many phones include various sensors and provide a large-scale sensing platform. To make this functionality available to a large number of (web) developers our research aims at easing the creation of applications that...
Web search providers have developed a highly successful business model, which has rendered them amongst some of the most profitable companies operating on the internet. Many observers regard mobile search as the next new big market. In contrast to search on PCs, however, the provision of search on mobiles is still in its infancy. In order to shed light on the real prospects of mobile search we performed...
In this paper, we target the problem of the situation-aware application (task) recommendation on mobile devices. To tackle this problem, we develop both supervised and unsupervised approaches. We use Naive Bayesian as a supervised approach, and co-clustering and vector quantization (VQ) as unsupervised approaches. We evaluate the performance of the proposed approaches with both synthetic and actual...
“SeMoDesk” is an approach to implement the Semantic Desktop on mobile devices. The idea is to allow users to manage their personal information space using personal ontologies. In this paper, we are presenting our solution to improve location-awareness in this scenario. We have designed a location and sensor ontology as an extension to the personal ontology. This ontology is then used to retrieve relevant...
Tagging technologies like barcode and RFID have made a revolution in our lives. These technologies when combined with mobile technology can result in many potential applications. These applications can range from simple object identification applications where the user scans a tag of a certain object and then get information about that object, to complex applications where tags are used as a mean...
Modern Smartphones are the fastest growing computing platforms capable of consuming Web services. However, due to their form factor these mobile computing devices face many challenges and constrains when engaging service providers. How to overcome these challenges and how to link smartphones to the service cloud is one of the key issues that will have a major impact on the further growth of the software-as-a-service...
What is the role of mobile devices in education? Mobile phone ownership has proliferated at an explosive rate over the last decade. The entrenchment of this technology in everyday life necessitates a critical examination of the roles it can play in education. A varied cross-section of case studies in mobile education was selected and analyzed with the primary aim of providing a critical landscape...
The popularity of mobile devices and their increased computing power has given rise to surge in mobile computing technologies. Users are increasingly turning to mobile devices for information relating to their activities and location while on the move. Independent of this, the world has seen a huge uptake in the social web, which has fueled the production of applications where users are the sole providers...
Mobile devices are in a widespread use today. Restricted by the features of mobile devices, such as mobility, low communication bandwidth, small capacity of memory, limited power and inconvenient interaction, mobile services are required to recommend items adapting to the user need and location. Much existing research on recommendations ignores semantic information of user dynamic historical preferences...
On the Internet, all sorts of community applications, especially social community applications, gain more and more importance every day. People in every type of community are eager to communicate, collaborate and inform themselves and others about news and information. So far the user interfaces for community applications have been Internet connected computers or advanced smart phones running standard...
We present an approach for personal information management for mobile devices like PDAs based on the Semantic Desktop. The main objective is to design and realize a recommendation system to identify interesting items (e.g. messages or documents) based on the current context (time and location) and a user's personal ontology. To do so, our algorithm uses an evaluation function to traverse the graph...
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